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Instruction Booklet: Totems- Part 4

2020.11.29 20:45 HughEhhoule Instruction Booklet: Totems- Part 4

Logs of Attempted Game Manipulation
Foreword
More and more lately us higher ups, lab rats and agents, get some fresh face with some variant of the following question, " Why don't we just collect/destroy/neutrilize/use all of the aspects of the game?" Like no one in the history of the organization has thought of this before.
I don't know if I want to blame video games, the Internet or television but we thought it best to adress this issue right out of the gate, and the best way to do that is to share some real world experience.
We've tried the whole keep them locked up strategy. It doesn't work, as you'll see. And while we still test new totems there has yet to been one that we have successfully destroyed.
That doesn't mean we've given up on learning new things, just that our current way of doing things didn't come about by accident.
Below is a collection of some of the best examples of how things tend to go when we start trying to be gatekeepers or rulebreakers.
Test Notation
For the sake of brevity shortened descriptions will be given for less well known rules, rituals, and totems. As well, a series of standard notation has been implemented.
PB- Physical breaking. Attempting to destroy a totem, circumvent a rule or pervert a ritual via simple destructive measures, whether paranormal or natural.
MB- Mechanical breaking, attempting to destroy a totem, circumvent a rule or pervert a ritual via manipulation of its known or theorized properties or aspect.
CT- Combination testing, the use of one rule, ritual or totem to attempt to dampen, destroy, or modify another.
Elements involved:Ritual 7
Aspect Type: MB
Action Attempted: To attempt to break the rule via the use of overly large or small animals.
Result Obtained:
Test 1
The ritual was preformed using a single celled organism as the focus.
There were several failed attempts as observation of the organism, and by extension , success of the ritual was extremely difficult.
After finding a single celled organism with a diet that could be followed, the player was put into an Organization clean room under total microscopic observation.
Organism became an extremely virulent strain of a hereto unseen variety of the ebola virus.
Communication by the player was impossible, the player described the organism as "Agressive and Angry" but could not receive useful communication.
Observation was continued for 72 hours. At this point, the organization was unwilling to send in additional members and the organism was slowly gaining the ability to infect and rot non organic compounds.
Player and organism at this point were fully incinerated to avoid a catastrophic scenario.
Test 2
Test was completed using an example of giant jellyfish, currently the largest known animal.
Test did not go beyond second phase.
It was determined there is a spherical limit in regards to the area the ritual takes place in.
Once the player completed the initial statement, drawing the paranormal animals, space within a half kilometer sphere began to rapidly fill. Player was killed by overpressure created long before 1993 examples of the jellyfish were present.
Notes: You can see, failures can lead to useful information. But we are now nor ever have been so callous as to feed human beings into a meat grinder to gain trivia.
Elements Involved: Rule 9 (Avoid Open Places) Totem 700 (The Bunker. A little known totem consisting of a hand sized steel door that opens to an extradinemsional space approximately 100 square feet.)
Aspect type: CT
Action Attempted: A player was placed into the bunker for the duration of the applicable time frame.
When the door to the bunker was located in an area that was closed in, no additional effects were found.
When the door was moved to a salt plain (the maximum amount of available space that could reasonably be aquire. ) several interesting effects could be noticed.
The internal area of the bunker was severely increased, estimates place the internal area at approximately 3 kilometers squared.
Temporal effects similar to the theoretical effects of light speed travel, though without obvious physical detriments. Player saw in only blue shift coloration, found certain tasks such as eating and drinking extremely difficult due to relativistic time, etc.
Physical effects similar to those of rule 9 but greater in effect and frequency would occur to the player, though through paranormal means these effects would be non fatal.
Result Obtained: Several possible storage applications, but seeing as the player inevitably will be distorted beyond basic function, the functionality of this is highly suspect.
Notes: Upon player request, player was euthanized.
Elements Involved: Rule 14 (Armor Yourself) Totem 1 (Totem of the Assassin )
Aspect type: CT
Action Attempted: After months of deliberation, a "Game Over" procedure was enacted on player **information omitted **. For the purposes of examining the effects of game mechanics on previous players.
The subject was then placed under observation with totem 1 in his possession.
After 84 days the subject began complaining the fused protective gear (In this case a firefighters protective uniform, coat and hat) had began to itch. After trying many different methods to scratch under the fused protective equipment, subject attempted to use Totem 1 for this purpose.
Over the course of the next 72 hours subject dug under protective equipment, past fat and connective tissue till he hit muscle, peeling the material from his body in a solid uniform layer.
Surprisingly, subject did not expire from blood loss nor infection over the next 72 hours. Subject then complained about his muscles and tendons feeling itchy and irritated. Without prompting subject removed muscles, tendons and connective tissue.
Obviously this should have resulted in death, or at the very least immobility, but though the subject was non verbal, he was alert, cooperative, and able to move under his own power.
72 hours later the subject removed the remaining organs and connective tissue from his skeletal system. At this point all portions of the subject became inanimate.
9 hours later all portions of subject animated. Though there was an initial struggle, resulting in the death of 12 security staff and 4 lab technicians, it was determined that this was due to confusion on the part of the entities created.
While lacking in higher cognitive function, all portions of subject attained a level of intellect roughly equivalent to a 6 to 8 year old child. As well as the ability to vocalize speech via paranormal means.
No portion has shown any memories or personality traits of the subject, but all seem to be willing and able to help our organization.
Each portion is extremely combat effective even lacking any experience or tactical equipment. But due to their semi hive mind and complementary traits, have been grouped together for use on missions in which high degrees of force are required. Collectively designated "The Body" .
Below is a list of currently known traits.
The Skin-
Description-Almagam of protective gear and outer tissue. As time goes on the gear is taking on a more organic and agressive look. Lymph fluid and blood drip consistently from any breaks in seals.
Completely indestructible, for all intents and purposes has the same degree of resilience as a totem.
Can be stunned with sufficient kinetic force.
Can feel pain via electric shock and extreme cold temperatures.
Smartest portion, but prone to unsanctioned agression toward perceived misdeeds or negative actions. Has been known to escape custody in order to rectify assumed negative actions. Actions likely to cause this reaction range from petty theft to murder.
The Muscle-
Description- Very roughly humanoid mass of unnaturally red muscle and connective tissue. At rest tends to revert to a less organized ununiform mass.
Capable of strength beyond what it's size and composition should be capable.
Can be damaged (Theoretically killed, though obviously this has not been attempted.) but capable of regeneration from as little as 10 per cent of body mass.
Damaged mass is regrown with an exponentially higher degree of strength and density.
Tends to seek out challanges, regardless of nature of target or consequences of action.
The Guts-
Description- Arachnoid mass of organs, appears to be in a state of decay though no loss of mass nor function has been observed.
Can shrink it's volume to 1/20 of original size.
Can make short lived (less than 24 hours) copies of itself with access to sufficient human organs.
Extremely quick regeneration, removed parts having limited intellect for a short time.
Extreme civilian danger. If separated from the skin by over 300 meters will immediately seek escape and proceed to attack and consume civilians for an unknown purpose.
The Bones-
Description- semi tangible mobile skeleton, color shifts dependant on mood. Tends to visually flicker and distort both in combat and at rest.
Nearly impervious to small arms fire.
Immune to paranormal forms of compulsion and mind control.
Can recognize any non factual statement.
Can 'step in' to a person, violently ejecting their skeleton, killing the victim and allowing The Bones to operate the body until the effects of decomposition make this impossible. Extremely useful for infiltration.
Very introverted and likely to avoid confrontation.
Result Obtained: "The Body" continues to be one of our most effective units, even if they require some supervision.
Notes: This is a great example of something that, on its face is a good result. An army like this could turn almost any battle.
But look at what we did. The very essence of the original subject is gone. Where did it go?
Us lab guys are not the most religious bunch, but if there is anything like a soul, this process treats it like a side of beef.
There is good reason we've only done this once.
Elements Involved: Totem 14 (Totem of the Stoic) Rule 13 (Arm Yourself)
Aspect type: CT
Action Attempted: Totem 14 was used as the focus of Rule 13 via a modified version of traditional Kali based martial arts.
Result Obtained: The effects of the totem of the stoic became, for lack of a better word infectious. While the original player retained the benefit of a non sociopathic mental state, each infected individual was less likely to have this benefit.
This effect went unnoticed for over 3 months. At which point several organization members, as well as those they had infected formed a violent cult focused on mastering emotions and physical harm to others as a way to attain this goal.
Extensive operations to scrub out the cult were undergone, but to date it is unknown how many infected remain at large.
Notes: None
*** If this is being viewed… non official copy…extreme danger can be avoided…for corners 1 to… this is an automated communication generated by…***
Elements Involved: Totem 3 (Totem of Defiance) Totem 6 (Totem of desparation)
Aspect type: CT
Action Attempted: Totem 6 was activated several times in rapid succession, a selection of players used Totem 3 each time to mitigate the possibility of a world ending event.
Reason for testing was to determine the level of interaction between 2 of the most potent totems in custody. While risky it was theorized at the time to gave been a possible Avenue to a total game ending scenario.
Result Obtained: On the 4th press of totem 6 a large entity appeared after an extreme spacial distortion caused severe structural damage to the site.
Details of this entity are purposely vague, as via long term observation it has been determined that any written description acts as a source of information ommitted , causing long term psychological and physical damage to those exposed.
Besides the initial damage (including effects on exposed staff) the entity was forthcoming with some unique information. Below is a log of the encounter.
Entity- Why exactly are you doing this?
Tech 1- We are attempting to test the limits of the games influence.
Entity- You realize that is going to end in nothing but disaster and making my job harder, right?
Tech 2- Which entity that runs the game are you?
Entity- You mean Gamma , Janus or any other of the stupid names you gave them? I'm none of those, I'm a contractor , to keep things simple.
And they run nothing. Have you lot not figured that out yet? They have their role to play like anyone else.
Tech 1- What role did you play?
Entity- They needed objects that they couldn't control, so they came to me, I believe you call them totems.
I don't mean to be rude, but shouldn't I get going? You two are not dealing well with my being here, humans are not meant to be exposed to these levels of void energy.
Tech 2- We knew the risks when we volunteered.
Could we enlist your help?
Entity- sound assumed to be laughter If you had anything I wanted I'd be happy to. But where I come from helping without recompense has detrimental effects.
Seriously though, female human, your eye just burst, I can leave any time.
Tech 1- I've been provided sedatives and painkillers, but thank you.
Why are you here?
Entity- Never thought anyone would have the stones to use these two together.
I'm responsible if these things get out of control, so I had to pop in to put in a safeguard.
I'm almost impressed by the boldness, but the stupidity balances that out.
Tech one at this point expires from a combination of exsanguination and physical trauma from bodily changes
Tech 2- One last question, what is the purpose of the game?
Entity- Seeing as you are more tumor than human now, I'll explain as best I can before you expire.
Most is going to be so beyond you , you don't need to worry about it. But as to the simple version of the end goal?
If you don't know this already, there are nine corners of reality. Gamma, will have 8 members of his club when this is all over.
at this point technician 2 expired due to several organ systems were transmuted to tumor material
Notes: Further attempts produced no similar results.
Of course there are many more experiments from that time, but what I hope this has illustrated is the fact that, fiddling around with this stuff does not have good effects.
The last thing I'd like to mention is that of the other paranormal things we know are out there.
First, we are stretched to the limit in mitigating the effects of the game on the world. Getting mixed up in whatever crazy bullshit the dark parts of the earth contain is not something we can commit to.
Second, yeah, it's been tried. You think the shit hitting the fan in our experiments was messy? Exposing game elements to non game entities makes that look like a day of spring cleaning.
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2020.11.25 11:18 iamgodandashamed I drink a lot

I DRINK A LOT
I was born in 1968

At first it may be because of a failed relationship with a neighbour because she hooked
up with my brother. On that what sort of person does that, seriously. I wasn't ready for
that. I have decided not to swear on here. I will also not give away names or businesses.
They could possibly work it out but I won't name anyone. I just want to tell my story.
Later it became more of I just want to forget. And sleep. I can't kill myself or hurt
myself.

Some more reasons are that I was bullied throughout my life. My stepfather abused me. My
real dad was an alcoholic. My mother was controlling from my 20's. When I met the
neighbour I was 21. My Mother kicked both my brother and I out if we didn't stop seeing
the neighbour. But then again the neighbour was a waste of space. Around the late 2000's
my mum actually wrote me a letter to say stop seeing a mutual friend.

Some local kids decided to throw condoms with water inside them because I was friends
with a gay guy. I knew he was gay. So what. But local kids thought it was wrong. They
were homophobic. I could really get them into trouble now with that. But why bother. I
really just drink so I will die soon hopefully. I have lost all hope for humanity.
They threw them at my car.

Anyways, after my abuse I still didn't work out my sexuality until probably 1994/1995.
I am not sure.

My father was an alcoholic and lost the family business early on in my life. My mum and
dad separated when I was 5. I remember little about my early childhood. Mainly things at
school. One home incident really stuck out early. I have a scar above my eye because a
steel ladder hit it. 5 stitches.

I am pretty sure my dad use to abuse my mum and gave us all the belt at one point. My
oldest brother acted out a lot and left when he was 16 I think.

After my parents separated I would visit my mum on weekends and holidays and see my
stepfather and his kids. Then in 1975 my mum and stepfather moved to another state.
Starting in December, 1978, I visited my mum and stepfather in the holidays staying
about 5 weeks. This happened in 1978,79,80,81. In June 1982 my dad had the accident and
I stayed with my mum for about 3 months.

Another incident was a German Shepard ( named that way at the time) attacked me when I
was walking home and I got some bad scratches and a lifetime fear of dogs. Found out
later the dog attacked someone else and was shot dead.

I am one of three brothers. The oldest is now dead from a heart attack but was an
alcoholic. Around April he started drinking heavily and was told not to drink again.
The second oldest now has cancer but was born with brain damage. He was the
brother that the neighbour dumped me for him. ( again yea who does that?) Me. I am an
alcoholic and had been abused, bullied, cheated on, lost a son to a girl who cheated on
me. Yea so life is great hey.

I worked out my sexuality in 1994? Maybe. Well in 2000 I moved to a big city and started
driving a taxi. I left a winery because the lead hand wouldn't stop pushing his ideas on
me. One of my last conversations to him was that I would kill him and bury him. I think
I got the point across.

In 1978, I had a weird conversation with my stepsister. She asked me how I masturbated.
I didn't at that point. 2 years later after my mum and stepfather met another couple,
some of my abuse started. Yes it was sexual. I can't say I was forced. I wanted to do
it. I know that doesn't make it right. Its just what happened. With one of the sons of
the other family some things happened. We visited a nudist camp and nudist beach. The
other family had 6 children. They were a blended family. The oldest was about 16. The 2
stepsisters were a year older then me. The 2 stepbrother's were my age. There was a
younger girl. About 3 years younger. In 1982 I had extra relations with the other
brother and both stepsisters. We were all about 14 and 15 when this happened.

Actually in 1982, my father had a bad accident. He was going to buy a bottle of sherry
from a pub. Apparently he said he did a u-turn and hit a tree.
Actually he hit the tree at speed. He claimed someone ran him off the road.
He hit that tree with such force that the car, a ht panel van, had a rounded dent in the
front that it was amazing he was still alive. He had broken ribs, broken legs, and
troubles with eating and other things. He couldn't walk properly afterwards. When I saw
him in hospital I fainted. It was horrific. So I went to live with my mom. When he
recovered I went back to him. He continued to drink. We moved from one city to a town
then to a beach town. At this point I was experimenting with wearing women's clothes.
And in the beach town I continued with meeting men.

In 1984 my father died. He couldn't eat properly. And still drank. I started stealing
things from 1982 and ended up spending 3 months in a detention centre in 1983 ( I think)
then had probation until age 18. When I left the centre I again run away but my children
services officer found me. Anyways. I stopped acting out and lost my father.

In 1981, I was in a school in grade 8 in a high school that I knew nearly everyone in
the school. 1982 year 9 I did it then had to continue year 9 in another school where I
was bullied. 1983 I had to repeat year 9 but when I was sentenced to 3 months prison
after stealing bicycles, a boat and tried to steel a car and succeeded in stealing my
dad's car and drove to a big city, my dad took me to the police. In the police interviews
they first tried to pin a lot of stuff on me and i played along until i got sick of the
righteous cop who thought i was some sort of crime wave. I wanted to leave school. One
of the best things I made friends with the strongest guy in that place. Funny thing I
remember when a yacht won for a small country. And a song about still standing. I made
a coffee table too.

After my father's funeral me and the second oldest brother returned to my mother's and
stepfather's place. A caravan with all of my toys and coffee table, my brother's models
and telescopes and clothes was stolen as well as school photos. The caravan was recovered
but nothing else. Who steals photos and toys?

2 incidents that happened about 8 years apart in 2 different states really affected me
badly. The day after my birthday in 1986 I picked up my car from the pub, saw some
friends, then drove home when I got to my turn I saw some police cars and an ambulance
and a car that looked like it was sideswiped. Turns out the driver who was killed was a
local popular girl and was pushing her car after running out of fuel. The drunk driver
lost his licence and not much else. I reckon he should have been locked up for murder.
Another 8 years or so in another state a local kid hopped into his classic car and headed
into town but a big 4wd driven by another drunk driver was headed towards him and
collided and killed him. The drunk driver got a slap on the hand. He, too should have
been put in jail for murder. 2 more wastes of spaces.

I want to tell my story to everyone for free. I don't want money. I am a unemployed carer
for my brother who has cancer. If anyone wants to donate, donate to a worthy cause of
your choosing.

In year 7 the teacher's kid was in his class and because of that I got the cane for
several times. Of course I would like to find that kid now and whip him but he is another
waste of space.

The principal was also a waste of space and at one time kept us all on the parade ground
where someone fainted from the heat. À girl at the school who I liked lied that she
liked me but was joking. I did see her again in 1989 maybe. The third bf of the
neighbour punched me because I started stalking her, oh yes I did stalk her but again
who the hell hooks up with my brother after dumping me.

That couple later was arrested for drugs and later left the area. A local drunk who
abused me for the following and stalking ended up getting run over and died. I thought
at least one waste of space is now dead.

A stupid idiot died. Good.

There were some great experiences from my childhood. Like a cat that was blind that I
called pinky. She was a white albino cat. She was probably blind.
She was the greatest pet I ever had. She had a litter in my dad's doctor's case. She
once followed me all the way to the local shop ( about 4 kms) and back but I had to
carry her the last few hundred yards. But as all great things it ended with tragedy. I
came home from school and couldn't find her. My dad said he found her after being
attacked by dogs, her back broken he had to put her out of her misery. I have never
since had a pet like her. I don't know what happened to the dogs, but another
reason I hate dogs.

Put it this way. If I had a gun and a dog walked up to me I would pull the trigger.

On my stepfather. Yes he abused me and another kid. His reputation could be ruined by
this. His paintings are hanging in a council office and a park is named after him. If
anyone thinks they should be changed then I will get that done. If not I will leave it.
My stepfather passed away in 2005 from a heart attack because he still smoked.

My mother was controlling. I think in the early 2000's I told my mum and stepfather
about a girl I was interested in. That didn't work out. I never told them any other
relationship again. I think I picked younger girls because I missed out on girls from
21 to 33. I met many girls from 2001 to 2019. Most were younger. Only one was older.
But they were always of legal age. I could never be an abuser. And I couldn't be with
a married woman either.

Some of the first girls were Aussie, but I soon moved to Asian ladies, even marrying a
Vietnamese girl so she could stay in Australia. It failed though cause she was too busy
making money as a hooker. She claimed she was a stripper but she would bring guys back
to the house. In 2010 I changed to mostly African girls. My last lady friend was
Hispanic.

A "gf" in 2017 to 2018 who I had a baby with who was still born because of her not
telling me that her water had broken. She also cheated on me. I don't know when it
started. Soon after leaving a job where I was bullied and treated like rubbish a guy
came to the house and she hoped I wasn't home. After some distinctive noises I did
leave. She wanted to have a second baby but after finding out she cheated I didn't want
to have another kid with her. Soon after we left the house and I went back to living in
my car.

Living in my car. Pretty sure I did this from December 2009. Anytime I had work in big
city. At one point I joined a gym so I could shower. Other times I went to swimming
pools. Later I found a truck service station that wouldn't mind who used the showers
as long as you bought something.  Actually some great meals and people at the
place. I couldn't really afford it but at least I wasn't paying rent.

Yes I am an alcoholic. I won't stop. I want to die. I am ashamed. If anyone wants to
stop me guess you will have to lock me up. In the world we have a megalomaniac who
wants to rule the world. We have minorities who are continually dying in custody. If
even one person doesn't do anything then nothing changes.

Met a lovely person in 2011. Things ended in 2012 when I left a Job to be with her. Job
later folded. Owners were another waste of space. But I loved this person. I know it
wouldn't have worked though. I was too old. If I had met her in, oh that wouldn't work
out. Let's just say if I was 20 years younger it would have been better.

I can only think of one woman who was my perfect match but that didn't work out. Or if
we were born in different times.

Pretty sure that I will never find true love or another job.

Thanks to the federal government for forgetting unemployed people over 35. Thanks
for one state government for blaming another government for closing state boarders
then recording more infections. And thanks to a waste of space.

Pandemic. Look at the numbers. One country has the most. This country never took
proper precautions. Their leader is another waste of space.

My new catch phrase. Another waste of space.

Jobs I left. 2 times at the winery. Firstly one couple couldn't work fast enough. I
know I am slow but this couple was retarded. Second time was because of that leading
hand. Driving taxis I just moved depots when I moved houses. In 2002 I worked for a guy
to deliver junk mail. He was another waste of space. I lived with him and his gf ( being
a friend of mine) I woke up one night to his swearing, actually turning out to be a
reminder to my dad.

I worked for a depot in 2008-09, because the mechanic thought it was funny to trap me
in the window. Guess what another waste of space.

I worked for a depot where the owner was a waste of space.

A dealership I worked for where I was bullied and that. Well everyone there was a waste
of space.

Oh yea bonus material. A girl and a cop tried to frame me for hitting her car. She
actually reversed into me. Her and parents ran a shop with adult videos and drugs. The
cop was involved. Anyways later on I heard he tried to pick up another girl and got his
brains blown out.

In that place before we moved I could get anything I wanted. For instance I could buy
a gun.

So should I keep drinking.

I also ran a few businesses of my own. And even one on an app. Again probably making
less then $10 an hour. More wastes of spaces.

Talk about slave labour. Even in this country they still want people to pick fruit
and be paid for weight. Again another waste of space.

From October 2018, after I left that house I would work up to 8 days then drive up to
the little country town and buy and cook dinner for my brother. Sometime in September
2019 I noticed my brother had a lump on his neck. He said he had it for awhile. I got
him to see a doctor and when he did she referred him to a ct scan. Then he referred to
an oncologist. He was diagnosed with incurable cancer.

Mum passed away in 2013 from cancer.

I moved all my stuff up to the house to care for my brother at the end of September.
Cook and shop and stuff. Drive him to his appointments. We have visited another town
which is 100kms away 26 times. My brother has had all of his treatments and all is good
for now.

I will no longer risk my brothers life now. I won't be meeting anyone for years.

Now to this year. I have almost paid off a big debt. Started in 1994/1995 with a
bankcard. Up to $13000. Paid it off in 2012 after my ute got written off. But then
made it again after the move to be with that girl. This year I also got the remainder
of me super. ( a stupid idea. Why not have your money now). Anyways bought some gadgets,
paid off debt and may have a road bike end of this year.

My body isn't too good. I am overweight and have high blood pressure. I had also
started smoking when I was 15 then gave up when I was 23. So at a later date I may
develop cancer as well. Do I want to know. Part of me does and my doctor has suggested
I find out via an x-ray. Part of me does not. We all die. I have now reached out to
see a psychologist to talk to someone about my mental health and life. But I also want
to tell my life story to my family, some day.

I stopped drinking the other day will now take it one day at a time. I know I have to be
here for my brother. After that I don't know.

Now my sleeping pattern is all over the place. Wake up at midnight after a few hours
sleep. Fall asleep around midday sleep til 8 pm. Then it changes again. Last night fell
asleep around 9pm and woke up at 4am. I hope it is all good now. Was thinking of drinking
again to make my sleep right but didn't.

We did have a memorial for my stillborn son and I named him after my stepfather. I don't
know why but it was the first name that came to mind. He is buried at a cemetery that I
have never visited. As far as I know there is no plaque. I will reach out to the cemetery
to find out if he has one.

I heard some wonderful news on sunday. I am drinking now. I am celebrating. I am an alcoholic.
In 2012 I stopped drinking for a few years. A few weeks ago I stopped drinking for a bit but
started again. I don't care if it kills me. A ducking dunt is still not gone from the usa
He should be removed.

Finally some good news. The ducking dunt didn't get enough votes. Now if he doesn't leave he
can be removed by the secret service. You will be able to guess who he is. I think he is
insane. My country is trying to get the country responsible for the pandemic to face some
sort of charges. That country has told my country to really think about what they are doing.
Probably a good idea not to pick on a very large country in terms of population.

Some things did happen in 1979. with that other family we did visit a nudist beach. In 1980
the other family purchased my stepfather's mothers' house after her passing. Then after
that we would visit the nudist camps. I cant remember much else that happened in 1979. At
one point some time early on i saw both my stepfather and mother naked. Probably was in
1978 now that I think of it the night I saw them was the same night my stepsister asked me
about how I masturbate.

I have found out where my son is buried. I checked some records from a council and found
out where he is and asked the council if he had a plaque. He doesn't so I am visiting the
cemetery soon and will get a plaque for him as soon as I can. He was light skin but still
be a person of colour if he lived, with all of the rascism that is still abundant in my
country. White people just don't know what it is like to be treated differently because
of the colour of your skin.

I had deleted some of these paragraphs but decided to reuse them. I dont want the world
to end. I just want my world to end.

My mum sent me a letter sometime in 1996 about my father having been abusive to her.
That's why she left him. I ran away to a big city for a year.

Going to get a gew more gadgets like a video camera to film my story to put up on
youtube using narrator to tell it. This is my life now. drinking to sleep and trying to
forget my life. I could of course stop drinking but where's the fun in that. I dont want
to live forever. I think the world will end soon. We have many countries that want to
start world war 3. Luckily the reign of a dictator has been ended. But i dont put it
past his stupid chrildren trying the same thing. I think the best solution is to kill
him and his entire family. That would save the world. But then again there is 7.8
billion people on earth. So why not end human life.

Actually I think all of the human races' problems are because of politicians. Lets
get rid of politicans if you want the human race to survive another 1000 years.

We have many websites where people scam other people, troll other people and
bascially treat other people very terribly. Why cant we stop these people. How
about get rid of the internet. It is not working. Many other things throughout
history has killed many people. Cigarettes, Alcohol, Coal, Oil and more that
without the world would be better off. There has been many wars too. Many
terriost actions and gun related crimes. One big country has a right to bear
arms. But they continue to have gun deaths and many other crimes. Get rid of
the guns. GET RID OF THE GUNS.

Remember hearing about a guy who actually shot his dad because his dad use
to beat his mother.

One last thing a stupid country voted in a complete dunt. And now there are
rumours you will vote in his daughter. What is wrong with these people??/?
???????????????????????????????????????????????????????????????????????

In 1997 a certain popular person died in a car accident. I was making my
style of picnic tables when I heard. It was a sad day.

About 2005 I was driving to big city to do some job that was supervising
taxi ranks. I would finish at 5 am drive halfway home to the country then
sleep in my car. Wake up and drive home. Sleep a bit more then drive back
to big city.

I have sent an earlier update to my stepfather's kids and a friend. I don't
think I will see them again. I want to actually remove the paintings, the
gravestones and the sign at the park.

Actually I think a certain polictical party in a big country is to blame
because they didn't want a woman in office so they put up a candidate so
fundimentally stupid and he was voted in and now with rising deaths in
the country and now they can't get rid of him.

Tell you what let's get rid of violent games. I like violent movies but
they should be stopped too. A great movie trailer I saw was for Tom &
Jerry. Yes it is violent but it is a cartoon. Why should we watch movies
about killing then not think it in real life.

From 2000 I used a chat program on yahoo until about to 2006. Then
changed to one called tagged. where I met most of the girls. Met a
couple through facebook too.

Loved seeing movies at the drive-in or cinema. Saw a few great movies
up until 1978. The next movie I saw at a cinema was in 1989. Missed out
on a lot of great movies. Though now I have a great collection of dvd's,
CD's, records, tapes and videotapes. And Books.
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2020.11.24 07:00 LonghornMod [11/24/2020] Tuesday's Off Topic Free Talk Thread

/LonghornNation Daily Off Topic Free Talk Thread

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  1. [11/23/2020] Monday's Off Topic Free Talk Thread
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2020.11.23 16:42 MarkDMill Great deals for 11/23, including...tons and tons. Early Black Friday deals are crazy, so check these out

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2020.11.20 20:51 sharingmyxp Final thoughts on Watch Dogs: Legion

I've played a lot of Watch Dogs: Legion the past few weeks (my final playtime clocked in at around 63 hours), and I'd like to share some of my final thoughts on the game while the thoughts are still fresh. Would love to hear yours as well.
If you prefer watching to reading, this video dives into the game in closer detail with gameplay footage examples.
Here are some of my thoughts (Spoiler Warning):
• The tutorial does a great job walking you through a lot of the core gameplay mechanics and gives you a nice opportunity to mess around with your controls and graphic settings. It's a really well-designed tutorial. Not to mention the phenomenal benchmark on the menu screen which I hope becomes a common practice in all triple-A games moving forward (recently bought AC Valhalla and it's in there, too, so it looks like Ubisoft is all-in with that feature, which is terrific).
I read in an interview with one of the lead developers where he said that they had specific intent to give the players a slew of non-lethal options, and I really do appreciate that. Because in a game where the idea is to essentially fight for the people, it would feel really weird to be gunning around the streets of London with an AK and a grenade launcher (though you can totally do that if that's how you want to play). I mean, I understand the lines are a little blurred when you have your spiderbot climbing up someone's leg, up their torso, then swaddling their face with all 8 of its metal legs and shocking every nerve in their body, but hey, the game says its non-lethal so at least I can sustain my disbelief for that reason. The only issue is that the non-lethal guns in the tech tree all feel WAY too weak. In fact, I was worried whenever I was about to do a main-story mission that the game was going to throw too many enemies at me to be able to handle effectively with the electric weapons, so I steered toward using characters with real guns only so I had some sort of self-defense, which I think hinders the game's design because that cuts out a large chunk of potential characters.
• The fact you cannot walk and listen to audio logs or podcasts is not only terrible for the player but a terrible disservice to the creative team who put a lot of work and effort into that material. I wanted to listen to them but could not justify sitting on the menu screen for minutes upon minutes on end -- even in real life I'm doing something while I listen to podcasts. The material I did listen to, though, was pretty well done. It's a real shame there wasn't better implementation for audio logs.
• I strongly believe how much you liked the people on your team heavily influenced how much you like the game overall. I made it a point to not recruit anybody I did not like and to even remove people who I didn't want on my team anymore, which included Mark, the guy I started with. The cast of characters I put together were people I cared about. People I would hate to see die. Playing on iron man mode, there was no more emotional moment in the game for me, including at the end of the game with Bagley, than when my recruit, Edmond, died in a super unexpected, unanticipated fashion. I played almost exclusively as Edmund the first 10 hours of the game since I got bonus ETO for every person he recruited, and I went HARD with recruiting at the start. So when he died in that super anti-cinematic, super unexpected, super sudden way… and I realized he was just gone -- the guy who I pretty much considered to be the main protagonist of my game… I don't know there's something about the fact that nobody knew the connection I had to that character more than me. Not the game, not the developers, not anyone. He was just some random NPC I grew to feel connected with and like that he was gone. That's a type of moment is unique to Watch Dogs: Legion and the way it's designed (though I have heard strategy games, like XCOM, have a lot of similarities in this regard).
• One big knock against the "play-as-anyone-you-meet" system in Watch Dogs Legion is that as your team grows, you realize that all the ops are pretty interchangeable. There are the few ops that standout like the spy, the drone expert, the beekeeper, the protest rallier… but they're too few and still too homogenous for my liking. In the midst of all of that you're going to have ops that feel pretty samey. Maybe one has shorter hack cooldowns. Maybe one has a car. Maybe one has a g36 or a really good shock rifle like the MPX. But there's still not enough differentiation at that point, especially considering how much voice acting gets reused in the game. The background bios are cool but almost assuredly procedurally generated, so there's no personal touch to those either. I just wish they had more distinct ops like the beekeeper or the anarchist. More distinct ops with standout unique abilities would've given each op on your team a more dissimilar, specific personality, even with everything else staying the way it is. Also would've added more gameplay variety, though I am pretty happy with the gameplay in its current state.
• The fact you can recruit anyone and everyone in the world is a neat thing to say in a marketing ad, but when you actually play the game and realize at what cost that scale comes with -- that being the loss of sense of touch to the characters you play as apart from your own "head cannon" you create for the character, like I had with Edmond, and not to mention the procedurally generated missions the game decides to put you through because the game wants you to do some sort of work to earn the reward of getting that member to join your team… then that's when you might start to skip the conversations, fast travel to the other side of the map where the character's recruitment mission is, and not feel any sense of impact or meaning behind the actions you're performing to help the potential recruit out. And that sucks. But the first 10 to 15 hours where each of those recruitment missions feel unique and tailored before you really realize what's going on under the hood -- those 10 to 15 hours are incredible. And to be fair, this game doesn't serve itself to be played for 60-plus hours. You can, and I did, but the best experience for this game to me without a doubt is a 15 to 35-hour experience. In that time span you get out just when you start to see the make-up fade but while the make-ups on, I think Watch Dogs: Legion is a great experience.
• Watch Dogs: Legion is one of the best looking games I have ever played. Is this in large part because of its technical capabilities compared to other games and because it's the first game I've played since I upgraded my PC? Yes. But nevertheless, playing this game with raytracing on is just eye candy. I'm not an expert on all the GPU technicalities, but if Watch Dogs: Legion is any indication of the next generation of gaming, I think this next generation of games are going to be a significant step visually. I never knew how much reflections mattered until I played this game. Thankfully, it's pretty rainy in London so the puddles were plenty, and boy did those puddles do a good job showing off just how much the new GPUs are capable of. I know better-looking puddles is a meme, and I was in the same camp… until I actually played a game with great looking puddles lol. I also remember flying a cargo drone around one of the big towers in the game, just completely in awe. If you get a new card or one of the new consoles and you want to see what your hardware is capable of -- Watch Dogs: Legion will not disappoint you. I used to think high framerate trumped all, and I still think that's the case in competitive multiplayer games, but for immersive single-player experiences, I'm not so sure anymore. Was it unpleasant to have the frames drop when turning on a busy street intersection? Yes, it was. But holy sh*t those reflections though.
• Aside from the graphics, the art and style of how Ubisoft designed near-future London is very impressive. My jaw dropped the first time I walked through Piccadilly Circus. And I was in awe when I came upon Chinatown and saw that AR dragon. The ferris wheel… Big Ben, the bridges, the river views. I loved flying above the city on top of a cargo drone, gawking at how beautiful nighttime London was. I loved walking down random London streets watching the cars zip to and from, and watching the parcel drones above my head fly towards their destinations to deliver the packages they were holding. Playing with a soccer ball at the local park while the radio played next to me -- all while I enjoyed the beautiful outdoors of the city. Of course, not everything is bright in jovial since London is in a surveillance state, so you see the protest rallies and the overly aggressive officers and the homeless people. It's an interesting clash of tones. But rarely is real-life either always happy or always depressing -- though I guess that depends on your own personal views of life. To me, both exist in the real world, and both can exist in the game -- so from that aspect I'm not shooting down the clashing tones the game has incorporated in it. Apparently, people from London have said that the game does a great job representing London and its boroughs, and that doesn't surprise me. Say what you will about Ubisoft, but they do a phenomenal job recreating real-life places with their own fictitious twists for you to immerse yourself in. I loved setting my car to auto-drive and watching the city breathe.
• Let's talk about the gameplay. So let me start off by saying that I think Ubisoft gets some unfair slack. Generally, I think the minute-to-minute action in Ubisoft games is at the very least enjoyable. The issue is that the mission design and other design elements take that enjoyable gameplay loop and copy-paste it over and over with little divergent characteristics from one gameplay sequence to another. I had an absolute blast with the main gameplay loop in Watch Dogs: Legion. It may not come off in its presentation but, depending on how you play the game, Watch Dogs: Legion's gameplay is an outstanding stealth game. It really rewards your creativity and intelligence as a player. Before infiltrating an area, you're often given an objective and it's up to you to piece together how you're going to accomplish it. This isn't anything new in Ubisoft games. In Assassin's Creed, it's the objective of assassinating a target. In Far Cry, it's killing all the enemies in an outpost. And in Watch Dogs: Legion, it's hacking some piece of software, destroying a vehicle, downloading some secure data, etc. But playing Watch Dogs: Legion made me realize why I enjoy Ubisoft games so much, despite the obvious repetition. It's because it rewards you for your ingenuity. It gives you an objective and constraints and says "figure it out." Watch Dogs: Legion in particular, however, fosters emergent gameplay better than the other two, where each element of the gameplay is relatively simple on its own, but can come together in really cool, complex ways that you yourself are head engineering as the hacker. I don't want to oversell it -- you do press Q and the enemy immediately looks at their phone for 10 seconds, but let me walk you through some of what I'm talking about.
The way you are hopping through the different cameras to survey the area… then hacking a shock drone to get within download range of the key you might need later. Then using that shock drone to zap one of the red control panels to unlock a door. Then using the AR cloak to get by a really busy part of the restricted area. Setting traps and blowing gas tanks to not only take out an enemy, but draw attention away from where you're heading. Coming up behind an enemy and choking them to sleep, drop-kicking them and even Stone Cold Stunning them. Or even just going the traditional route of putting a silencer on your pistol and taking enemies out silentily, one by one, then cloaking their body afterwards. Each time there's a mission to accomplish and you have to piece together a permutation of events using the weapons and electronics at your disposable to get the job done (and in a non-lethal way, if you're playing like that). I'll say it again because it's probably the main reason I enjoyed Watch Dogs: Legion as much as I did: I love how much Watch Dogs: Legion rewards you as the player for your creativity and your intelligence. Is the open mission design structure present in Watch Dogs: Legion anything new or anything we haven't seen before in other games? Absolutely not. In fact, it's probably a core design philosophy in Ubisoft games. But I don't think it works as good in those Ubisoft games as it works here in Watch Dogs: Legion. The way its executed in this near future setting where intelligence and information are crucial in your attack as you hop onto the cams and hack into the drones to scout ahead, planning your next move in real time. It's pretty tactical and can get very tense and exciting, especially if you're playing as a character you like and permadeath is on. One slip up and it's over. In a lot of ways and particularly in that respect, Watch Dogs: Legion reminds me most of Ubisoft's multiplayer shooter, Rainbow: Six Siege -- which is kind of weird to say.
The issue is that the gameplay doesn't hold up that ingenuity once you hit around the 20 hour mark. You start going to the same areas and seeing the same paths to completion. The challenge is lost and the novelty is worn. And that sucks. That's why when I recommend this game to other people I'm going to tell them -- hey, Watch Dogs: Legion is a really fun game but don't overstay your welcome with it. Because the game gets less and less pretty the longer you play it… but boy are those first 15 hours beautiful.
• The borough missions are a nice change of pace. It's a pretty gamey system -- accomplish three tasks in a borough and then you unlock a final mission that, once you beat, liberates that mission's respective sector of the map -- but the fact it's a gamey system is okay with me. I like the variety that the different borough missions bring. From scaling Big Ben with a spiderbot, to racing through the streets with a car in Tower Hamlets and with a high-speed modified drone in Islington & Hackney, to navigating a parcel drone through a 3D maze in Southwark. But fuck that mission where you have to defend the Millennium Wheel with that CT drone, oh my gosh.
• Melee combat was simple-but-crisp. The punching sound effect had a nice pop, and the slow-motion dodges added a cool cinematic effect. It's not Batman, but that's okay. Melee combat is the core of that game and it's a complementary gameplay system here. The fighting arena missions where the hand-to-hand combat is the central focus are a bit too long and not all that fun… but damn did they do a good job with the presentation in those missions. The gunplay isn't DOOM or Battlefield, but Watch Dogs: Legion also isn't a first-person shooter and I think gunplay is a lot harder to accomplish in a third-person shooter. So for a third-person shooter, I found the gunplay serviceable, except for the horrendous bullet damage dropoff on some guns and the bit-too-weak electric guns. I found all six of the gadgets to be very enjoyable to use. The electro-fist is frickin sick, the missile drone is badass, especially if you're playing as a drone expert and time the cooldowns in tandem with your drone dive bomb. And the electro-shock trap is a good general grenade option. You get to choose what I consider one of the two strongest gadgets from the outset in either the spiderbot or the AR cloak.
• With everything else there is to unlock in the tech store I'm sure a lot of players were content with using only the spiderbot or the AR cloak and ignoring the rest of the gadgets, which is another game design flaw. I didn't have too much of a problem with the weapons, the upgrades, and the hack unlocks in the tech store, but I also wasn't particularly excited to go out and grind for tech points. If I really enjoy the core gameplay in a game -- and I really enjoyed the core gameplay in Watch Dogs: Legion -- then usually I'll enjoy putting the time in to grind for unlockables. I spent an hour here or there riding a cargo drone around town and picking up tech points just to take a break from the action, but I truly had no desire to grind for any of those tech abilities. Sure the tech abilities helped but it's not like I needed any of them to progress through the game or had a burning desire to unlock any of them. They made the game easier, in some cases a lot easier -- which is arguably a good thing to a lot of players -- but for a system that's supposed to be the main source of the player's grind, I did not find the system captivating and I would have been all for grinding for those tech points if I found the unlocks to be more exciting. In Far Cry 2, a game designed by the same exact lead game designer as Watch Dogs: Legion, Clint Hocking, I grinded for those gems because I wanted the badass one-hit-kill sniper or the silenced MP5 or the stealth suit. Here, the grind is running around the city spamming your hack button to profile each individual and see if they have any abilities worth recruiting over. And that's not fun at all.
• Not only does the story have serious flaws, but so does the storytelling. Pressing Q and watching an AR reconstruction as Bagley and my character babble on for two minutes does not connect with me in any way. It's boring. It's void of life. The DedSec agent you track down, Angel -- you never see him apart from the AR reconstruction where he might as well be a Superhot NPC at that point. The only time you see him is when he's dead. Sure it sucks this former DedSec op is dead, but I don't know him and I don't have any connection to him, so that's going to limit how much I care. Why not have done something with Dalton -- a character you play as at the very start and have some connection with instead of killing him off and focusing on some random DedSec op named Angel? What a lost opportunity.
• I have to mention the final borough mission for Nine Elms where you go explore a dark, underground Power Plant. Personally, I loved how dark and atmospheric that mission was, and I will not forget that sick feeling I had when I walked into the hidden prison and found humans being caged in pitch black by Albion. It was easily one of the most stunning moments in all of the game and definitely a very emotional one. Fantastic stuff. But you can't interact with them. You can't talk to them. They might as well be chickens in a chicken coop. All you can do is kill the Albion security guard watching over them and then hack into his computer. Then fireworks start flying above the city and people are jumping and celebrating? Then you magically spawn outside again. What the fuck? Where are the people I just saved? Let me talk with one of them. Let them tell me "Thank you for saving my life" and let me say to them "Don't worry about it DedSec's job. Helping the people of London." But no. Instead, I teleport to the quest giver, and we both trade smiles and laughs. If that doesn't highlight the tonality issue in this game, then I don't know what will.
• From the get-go, Skye Larsen fascinated me. A being only present through a hologram, creator of my friend AI in the game, Bagley, and CEO of a neural mapping tech company with the potential to change the world -- seemingly for the better.
You hack into her house and meet her house AI, then power on the elevator that takes you to the basement which for some reason turns out to be The Hunter's Dream from Bloodborne but many, many years later? I just went with it. Proceeded into the house. And the events in the house were pretty much the only times I was fully engaged with the AR reconstruction and highly anticipating what was going to happen next in the mission. Both Skye and Sinead, her mother, were voiced incredibly well and the fact you're in their house, or what appears to be their house, standing between the same four walls those two were standing in… watching the AR reconstruction play out what had happened on her mother's deathbed as the sheets of blood still lay there wrinkled on the floor and while Skye's workbenches are still there set up adjacent to the bedstead. Realizing that spiderbots and descendants of Skye's dog… Then you enter her secret lab in the basement where you find that amazing table with the holographic map of London on it. Next to that, you see chambers holding people in them and you're left to guess what sick, twisted acts she's been up to. Then finally, you end Sinead's misery. It's a very well done segment of the game and I felt a tremendous amount of emotion playing through it. Some of Ubisoft's best storytelling to date.
Unfortunately, a lot of this quest is ruined for me because of its ending. Whether you kill Skye or not, the same thing happens. Nowt shows up at the safe house and proceeds to give you access to 404 side missions, even if you don't side with her. And either way Skye eventually dies, either by you killing her or Broca Tech shutting down her AI. So why is this decision in the game!? To make it feel like we, the player's, action's matter -- even though in reality they don't? I'm tempted to call it deceptive. Are you guys cool with this? This is something I'm really curious about your guys' take on.
I also think there's too little gray area in that decision to make it a tough choice. Which is fine -- there doesn't need to be gray area. It could be a Mass Effect thing where you're playing as a good guy or bad guy… except for the fact that no matter how you want to play, DedSec will always be referred to as the good guys in the game and so playing as the bad guy creates narrative dissonance. Does anyone really think siding with Skye is a reasonably humane choice? Sure, the technology could be used for the good of humanity, but with Skye as the CEO, it's obvious from going through her house that that's not the case and humanity is almost assuredly better off without Project Daybreak if Skye's history is any indication of the future. The decision to kill or side with Skye is just a weird inclusion by Ubisoft, to me.
• Let's discuss the epilogue with Bagley and Bradley. It was so messed up to see what Skye did to her own brother. It obviously made me hate Skye Larsen even more. It was awful what she did to her mom and her dog, but I knew who the third person was. He wasn't just another house member of Skye used to push the narrative forward. He was a friend I made over the course of the last 60-plus hours.
It did feel a bit rushed. It was a quick 3 or 4 minutes in and out of the hospital, and then things go back to normal. But it was the epilogue so I can't fault it for that too much. The photograph mission leading up to it wasn't bad, per se, but I think it should've given more of a hint for each picture. Part of me respects Ubisoft for not putting in objective markers and forcing you to really know the landscape of the world for the bonus material, but not all of the pictures were pictures of noticeable landmarks like the ferris wheel, and that made it really difficult.
So yes, the epilogue was good. And yes, it made me hate Skye Larsen even more. But let me propose something to you. Imagine if the Bagley epilogue quest, or some similar variation of it, was placed after you went through Skye Larsen's house but before you go off to kill her. Imagine how much more connected you would have felt with Bagley through the rest of that game. Imagine how much more you would have despised Skye Larsen and how much more satisfying it would have been to kill her. Your emotional amplitude would have been even higher than it already was from seeing her mom and dog turn into AI. Killing Skye is already a great moment, but if you had seen what she did to your AI friend before you went off to kill her, then killing Skye would have been incredibly emotional, incredibly affecting, and incredibly climactic. And instead of feeling much closer to Bagley right before you're about to say goodbye to the game, you feel closer to him all throughout the rest of the game and right up until the end. Which brings me to the ending. Now continuing on with that hypothetical scenario I've laid out (first Skye's house, then epilogue mission (or a variation), then kill Skye), imagine if when you pull the plug on Bagley at the end… he actually stayed dead and didn't come back to life 30 seconds later. How much better would the story have become just from those changes? Killing Bagley at the end of the game was heartbreaking. Like I said earlier, he was my favorite NPC in the game. If I would have played the epilogue prior to killing him, I'm guessing I would have borderline cried. That would have made the scene even more impactful than it already was. But the reason I really, really dislike the ending of the game is not because of anything it does in the ending -- it's because of what it does after what it does in the ending. Any emotion of sadness and loss I felt when I pressed E and finally said goodbye to Bagley completely disappeared when he popped back up on the safehouse screen moments later. It felt cheap. Extremely cheap. Let the character die. Let the game end. Put that epilogue earlier in the story. But no. This is purely reckless speculation and I hope… dear God I hope I'm being overly cynical here, but I feel like that's not possible because Ubisoft wants you to still be in the world after you finish the game to do the missions you missed so you can still have the opportunity to put money into the game's store, because your chances of putting money into the game's store if the game were to end after you pulled the plug on Bagley and returned to the title screen are close to zero. Is that why Bagley had to stay alive? I don't know. Either way, to me the ending of the game is tragic, but not in the way it was supposed to be tragic. It sucks. I feel robbed of my emotion.
• Nigel Cass falls into the issue I see way too often with antagonists in works of fiction, and something we see earlier with Mary Kelley -- he's too evil. To the point of absurdity. And he didn't have to be portrayed that way. His backstory is that his father was killed by gang members which put him on the path of revenge by taking the law into his own hands. An interesting backstory that unfortunately does not get developed at all and it could've really helped his characterization if it was delved into more. As it stands, he just comes off as another one-dimensional Saturday morning cartoon villain, which is a shame because, again, he had the potential to be a really interesting antagonist like Skye. At least his boss fight was somewhat enjoyable. Though, the game does rely on the network bypass puzzles a few times too many for my liking, along with the AR reconstructions and area defense missions. Also, I was hoping Nigel was a bit more of a juggernaut. You take him down in one clip.
• And finally, let's talk about Zero Day and Sabine Brandt. So Zero Day starts off the game with a big bang. Literally. But then pretty much goes without mention until the end of the game. They're brought up in the game every now and again, but I think I forgot about them for most of the playthrough until the very end when the big reveal happens. It's a reveal that I probably should have seen coming but didn't. You never see Sabine in person until after the reveal. She was the only one who stayed alive after the Zero Day attack. There are hints here and there in the main story. And she doesn't even show up at the team party… that's when it was clear.
Sabine's premise for why she's doing what she's doing does, at the very least, stop and make you think for a moment. Society is completely messed up right now because of harsh surveillance by Albion through the government, homelessness is widespread, and technology has become tyrannical. She wants to restart society from the ground up. Yes, she has to commit mass murder but to her the ends justify the means. And who are you to judge her for killing when you yourself have killed plenty in your playthrough? I really liked Sabine's ending. I just wish they had more Zero Day appearances throughout the game. Let me hear more of Zero Day talking about their philosophy of rebuilding London from the ground up and less of them talking with Mary Kelley about purchasing explosives just to move the story forward. Keep me interested in Zero Day instead of having me forget about them until the end. Keep me curious.
So those are my thoughts! Overall, I had a good time with the game. However, it definitely had some issues that I felt needed airing. And just to be clear, I did not try to slight the game just for the sake of criticizing it. These are my honest thoughts after reflecting on the time I spent with the game. Please do share your own thoughts!
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2020.11.20 20:23 sharingmyxp Final thoughts on Watch Dogs: Legion

I've played a lot of Watch Dogs: Legion the past few weeks (my final playtime clocked in at around 63 hours), and I'd like to share some of my final thoughts on the game while the thoughts are still fresh. Would love to hear yours as well.
If you prefer watching to reading, this video dives into the game in closer detail with gameplay footage examples.
Here are some of my thoughts (Spoiler Warning):
• The tutorial does a great job walking you through a lot of the core gameplay mechanics and gives you a nice opportunity to mess around with your controls and graphic settings. It's a really well-designed tutorial. Not to mention the phenomenal benchmark on the menu screen which I hope becomes a common practice in all triple-A games moving forward (recently bought AC Valhalla and it's in there, too, so it looks like Ubisoft is all-in with that feature, which is terrific).
I read in an interview with one of the lead developers where he said that they had specific intent to give the players a slew of non-lethal options, and I really do appreciate that. Because in a game where the idea is to essentially fight for the people, it would feel really weird to be gunning around the streets of London with an AK and a grenade launcher (though you can totally do that if that's how you want to play). I mean, I understand the lines are a little blurred when you have your spiderbot climbing up someone's leg, up their torso, then swaddling their face with all 8 of its metal legs and shocking every nerve in their body, but hey, the game says its non-lethal so at least I can sustain my disbelief for that reason. The only issue is that the non-lethal guns in the tech tree all feel WAY too weak. In fact, I was worried whenever I was about to do a main-story mission that the game was going to throw too many enemies at me to be able to handle effectively with the electric weapons, so I steered toward using characters with real guns only so I had some sort of self-defense, which I think hinders the game's design because that cuts out a large chunk of potential characters.
• The fact you cannot walk and listen to audio logs or podcasts is not only terrible for the player but a terrible disservice to the creative team who put a lot of work and effort into that material. I wanted to listen to them but could not justify sitting on the menu screen for minutes upon minutes on end -- even in real life I'm doing something while I listen to podcasts. The material I did listen to, though, was pretty well done. It's a real shame there wasn't better implementation for audio logs.
• I strongly believe how much you liked the people on your team heavily influenced how much you like the game overall. I made it a point to not recruit anybody I did not like and to even remove people who I didn't want on my team anymore, which included Mark, the guy I started with. The cast of characters I put together were people I cared about. People I would hate to see die. Playing on iron man mode, there was no more emotional moment in the game for me, including at the end of the game with Bagley, than when my recruit, Edmond, died in a super unexpected, unanticipated fashion. I played almost exclusively as Edmund the first 10 hours of the game since I got bonus ETO for every person he recruited, and I went HARD with recruiting at the start. So when he died in that super anti-cinematic, super unexpected, super sudden way… and I realized he was just gone -- the guy who I pretty much considered to be the main protagonist of my game… I don't know there's something about the fact that nobody knew the connection I had to that character more than me. Not the game, not the developers, not anyone. He was just some random NPC I grew to feel connected with and like that he was gone. That's a type of moment is unique to Watch Dogs: Legion and the way it's designed (though I have heard strategy games, like XCOM, have a lot of similarities in this regard).
• One big knock against the "play-as-anyone-you-meet" system in Watch Dogs Legion is that as your team grows, you realize that all the ops are pretty interchangeable. There are the few ops that standout like the spy, the drone expert, the beekeeper, the protest rallier… but they're too few and still too homogenous for my liking. In the midst of all of that you're going to have ops that feel pretty samey. Maybe one has shorter hack cooldowns. Maybe one has a car. Maybe one has a g36 or a really good shock rifle like the MPX. But there's still not enough differentiation at that point, especially considering how much voice acting gets reused in the game. The background bios are cool but almost assuredly procedurally generated, so there's no personal touch to those either. I just wish they had more distinct ops like the beekeeper or the anarchist. More distinct ops with standout unique abilities would've given each op on your team a more dissimilar, specific personality, even with everything else staying the way it is. Also would've added more gameplay variety, though I am pretty happy with the gameplay in its current state.
• The fact you can recruit anyone and everyone in the world is a neat thing to say in a marketing ad, but when you actually play the game and realize at what cost that scale comes with -- that being the loss of sense of touch to the characters you play as apart from your own "head cannon" you create for the character, like I had with Edmond, and not to mention the procedurally generated missions the game decides to put you through because the game wants you to do some sort of work to earn the reward of getting that member to join your team… then that's when you might start to skip the conversations, fast travel to the other side of the map where the character's recruitment mission is, and not feel any sense of impact or meaning behind the actions you're performing to help the potential recruit out. And that sucks. But the first 10 to 15 hours where each of those recruitment missions feel unique and tailored before you really realize what's going on under the hood -- those 10 to 15 hours are incredible. And to be fair, this game doesn't serve itself to be played for 60-plus hours. You can, and I did, but the best experience for this game to me without a doubt is a 15 to 35-hour experience. In that time span you get out just when you start to see the make-up fade but while the make-ups on, I think Watch Dogs: Legion is a great experience.
• Watch Dogs: Legion is one of the best looking games I have ever played. Is this in large part because of its technical capabilities compared to other games and because it's the first game I've played since I upgraded my PC? Yes. But nevertheless, playing this game with raytracing on is just eye candy. I'm not an expert on all the GPU technicalities, but if Watch Dogs: Legion is any indication of the next generation of gaming, I think this next generation of games are going to be a significant step visually. I never knew how much reflections mattered until I played this game. Thankfully, it's pretty rainy in London so the puddles were plenty, and boy did those puddles do a good job showing off just how much the new GPUs are capable of. I know better-looking puddles is a meme, and I was in the same camp… until I actually played a game with great looking puddles lol. I also remember flying a cargo drone around one of the big towers in the game, just completely in awe. If you get a new card or one of the new consoles and you want to see what your hardware is capable of -- Watch Dogs: Legion will not disappoint you. I used to think high framerate trumped all, and I still think that's the case in competitive multiplayer games, but for immersive single-player experiences, I'm not so sure anymore. Was it unpleasant to have the frames drop when turning on a busy street intersection? Yes, it was. But holy sh*t those reflections though.
• Aside from the graphics, the art and style of how Ubisoft designed near-future London is very impressive. My jaw dropped the first time I walked through Piccadilly Circus. And I was in awe when I came upon Chinatown and saw that AR dragon. The ferris wheel… Big Ben, the bridges, the river views. I loved flying above the city on top of a cargo drone, gawking at how beautiful nighttime London was. I loved walking down random London streets watching the cars zip to and from, and watching the parcel drones above my head fly towards their destinations to deliver the packages they were holding. Playing with a soccer ball at the local park while the radio played next to me -- all while I enjoyed the beautiful outdoors of the city. Of course, not everything is bright in jovial since London is in a surveillance state, so you see the protest rallies and the overly aggressive officers and the homeless people. It's an interesting clash of tones. But rarely is real-life either always happy or always depressing -- though I guess that depends on your own personal views of life. To me, both exist in the real world, and both can exist in the game -- so from that aspect I'm not shooting down the clashing tones the game has incorporated in it. Apparently, people from London have said that the game does a great job representing London and its boroughs, and that doesn't surprise me. Say what you will about Ubisoft, but they do a phenomenal job recreating real-life places with their own fictitious twists for you to immerse yourself in. I loved setting my car to auto-drive and watching the city breathe.
• Let's talk about the gameplay. So let me start off by saying that I think Ubisoft gets some unfair slack. Generally, I think the minute-to-minute action in Ubisoft games is at the very least enjoyable. The issue is that the mission design and other design elements take that enjoyable gameplay loop and copy-paste it over and over with little divergent characteristics from one gameplay sequence to another. I had an absolute blast with the main gameplay loop in Watch Dogs: Legion. It may not come off in its presentation but, depending on how you play the game, Watch Dogs: Legion's gameplay is an outstanding stealth game. It really rewards your creativity and intelligence as a player. Before infiltrating an area, you're often given an objective and it's up to you to piece together how you're going to accomplish it. This isn't anything new in Ubisoft games. In Assassin's Creed, it's the objective of assassinating a target. In Far Cry, it's killing all the enemies in an outpost. And in Watch Dogs: Legion, it's hacking some piece of software, destroying a vehicle, downloading some secure data, etc. But playing Watch Dogs: Legion made me realize why I enjoy Ubisoft games so much, despite the obvious repetition. It's because it rewards you for your ingenuity. It gives you an objective and constraints and says "figure it out." Watch Dogs: Legion in particular, however, fosters emergent gameplay better than the other two, where each element of the gameplay is relatively simple on its own, but can come together in really cool, complex ways that you yourself are head engineering as the hacker. I don't want to oversell it -- you do press Q and the enemy immediately looks at their phone for 10 seconds, but let me walk you through some of what I'm talking about.
The way you are hopping through the different cameras to survey the area… then hacking a shock drone to get within download range of the key you might need later. Then using that shock drone to zap one of the red control panels to unlock a door. Then using the AR cloak to get by a really busy part of the restricted area. Setting traps and blowing gas tanks to not only take out an enemy, but draw attention away from where you're heading. Coming up behind an enemy and choking them to sleep, drop-kicking them and even Stone Cold Stunning them. Or even just going the traditional route of putting a silencer on your pistol and taking enemies out silentily, one by one, then cloaking their body afterwards. Each time there's a mission to accomplish and you have to piece together a permutation of events using the weapons and electronics at your disposable to get the job done (and in a non-lethal way, if you're playing like that). I'll say it again because it's probably the main reason I enjoyed Watch Dogs: Legion as much as I did: I love how much Watch Dogs: Legion rewards you as the player for your creativity and your intelligence. Is the open mission design structure present in Watch Dogs: Legion anything new or anything we haven't seen before in other games? Absolutely not. In fact, it's probably a core design philosophy in Ubisoft games. But I don't think it works as good in those Ubisoft games as it works here in Watch Dogs: Legion. The way its executed in this near future setting where intelligence and information are crucial in your attack as you hop onto the cams and hack into the drones to scout ahead, planning your next move in real time. It's pretty tactical and can get very tense and exciting, especially if you're playing as a character you like and permadeath is on. One slip up and it's over. In a lot of ways and particularly in that respect, Watch Dogs: Legion reminds me most of Ubisoft's multiplayer shooter, Rainbow: Six Siege -- which is kind of weird to say.
The issue is that the gameplay doesn't hold up that ingenuity once you hit around the 20 hour mark. You start going to the same areas and seeing the same paths to completion. The challenge is lost and the novelty is worn. And that sucks. That's why when I recommend this game to other people I'm going to tell them -- hey, Watch Dogs: Legion is a really fun game but don't overstay your welcome with it. Because the game gets less and less pretty the longer you play it… but boy are those first 15 hours beautiful.
• The borough missions are a nice change of pace. It's a pretty gamey system -- accomplish three tasks in a borough and then you unlock a final mission that, once you beat, liberates that mission's respective sector of the map -- but the fact it's a gamey system is okay with me. I like the variety that the different borough missions bring. From scaling Big Ben with a spiderbot, to racing through the streets with a car in Tower Hamlets and with a high-speed modified drone in Islington & Hackney, to navigating a parcel drone through a 3D maze in Southwark. But fuck that mission where you have to defend the Millennium Wheel with that CT drone, oh my gosh.
• Melee combat was simple-but-crisp. The punching sound effect had a nice pop, and the slow-motion dodges added a cool cinematic effect. It's not Batman, but that's okay. Melee combat is the core of that game and it's a complementary gameplay system here. The fighting arena missions where the hand-to-hand combat is the central focus are a bit too long and not all that fun… but damn did they do a good job with the presentation in those missions. The gunplay isn't DOOM or Battlefield, but Watch Dogs: Legion also isn't a first-person shooter and I think gunplay is a lot harder to accomplish in a third-person shooter. So for a third-person shooter, I found the gunplay serviceable, except for the horrendous bullet damage dropoff on some guns and the bit-too-weak electric guns. I found all six of the gadgets to be very enjoyable to use. The electro-fist is frickin sick, the missile drone is badass, especially if you're playing as a drone expert and time the cooldowns in tandem with your drone dive bomb. And the electro-shock trap is a good general grenade option. You get to choose what I consider one of the two strongest gadgets from the outset in either the spiderbot or the AR cloak.
• With everything else there is to unlock in the tech store I'm sure a lot of players were content with using only the spiderbot or the AR cloak and ignoring the rest of the gadgets, which is another game design flaw. I didn't have too much of a problem with the weapons, the upgrades, and the hack unlocks in the tech store, but I also wasn't particularly excited to go out and grind for tech points. If I really enjoy the core gameplay in a game -- and I really enjoyed the core gameplay in Watch Dogs: Legion -- then usually I'll enjoy putting the time in to grind for unlockables. I spent an hour here or there riding a cargo drone around town and picking up tech points just to take a break from the action, but I truly had no desire to grind for any of those tech abilities. Sure the tech abilities helped but it's not like I needed any of them to progress through the game or had a burning desire to unlock any of them. They made the game easier, in some cases a lot easier -- which is arguably a good thing to a lot of players -- but for a system that's supposed to be the main source of the player's grind, I did not find the system captivating and I would have been all for grinding for those tech points if I found the unlocks to be more exciting. In Far Cry 2, a game designed by the same exact lead game designer as Watch Dogs: Legion, Clint Hocking, I grinded for those gems because I wanted the badass one-hit-kill sniper or the silenced MP5 or the stealth suit. Here, the grind is running around the city spamming your hack button to profile each individual and see if they have any abilities worth recruiting over. And that's not fun at all.
• Not only does the story have serious flaws, but so does the storytelling. Pressing Q and watching an AR reconstruction as Bagley and my character babble on for two minutes does not connect with me in any way. It's boring. It's void of life. The DedSec agent you track down, Angel -- you never see him apart from the AR reconstruction where he might as well be a Superhot NPC at that point. The only time you see him is when he's dead. Sure it sucks this former DedSec op is dead, but I don't know him and I don't have any connection to him, so that's going to limit how much I care. Why not have done something with Dalton -- a character you play as at the very start and have some connection with instead of killing him off and focusing on some random DedSec op named Angel? What a lost opportunity.
• I have to mention the final borough mission for Nine Elms where you go explore a dark, underground Power Plant. Personally, I loved how dark and atmospheric that mission was, and I will not forget that sick feeling I had when I walked into the hidden prison and found humans being caged in pitch black by Albion. It was easily one of the most stunning moments in all of the game and definitely a very emotional one. Fantastic stuff. But you can't interact with them. You can't talk to them. They might as well be chickens in a chicken coop. All you can do is kill the Albion security guard watching over them and then hack into his computer. Then fireworks start flying above the city and people are jumping and celebrating? Then you magically spawn outside again. What the fuck? Where are the people I just saved? Let me talk with one of them. Let them tell me "Thank you for saving my life" and let me say to them "Don't worry about it DedSec's job. Helping the people of London." But no. Instead, I teleport to the quest giver, and we both trade smiles and laughs. If that doesn't highlight the tonality issue in this game, then I don't know what will.
• From the get-go, Skye Larsen fascinated me. A being only present through a hologram, creator of my friend AI in the game, Bagley, and CEO of a neural mapping tech company with the potential to change the world -- seemingly for the better.
You hack into her house and meet her house AI, then power on the elevator that takes you to the basement which for some reason turns out to be The Hunter's Dream from Bloodborne but many, many years later? I just went with it. Proceeded into the house. And the events in the house were pretty much the only times I was fully engaged with the AR reconstruction and highly anticipating what was going to happen next in the mission. Both Skye and Sinead, her mother, were voiced incredibly well and the fact you're in their house, or what appears to be their house, standing between the same four walls those two were standing in… watching the AR reconstruction play out what had happened on her mother's deathbed as the sheets of blood still lay there wrinkled on the floor and while Skye's workbenches are still there set up adjacent to the bedstead. Realizing that spiderbots and descendants of Skye's dog… Then you enter her secret lab in the basement where you find that amazing table with the holographic map of London on it. Next to that, you see chambers holding people in them and you're left to guess what sick, twisted acts she's been up to. Then finally, you end Sinead's misery. It's a very well done segment of the game and I felt a tremendous amount of emotion playing through it. Some of Ubisoft's best storytelling to date.
Unfortunately, a lot of this quest is ruined for me because of its ending. Whether you kill Skye or not, the same thing happens. Nowt shows up at the safe house and proceeds to give you access to 404 side missions, even if you don't side with her. And either way Skye eventually dies, either by you killing her or Broca Tech shutting down her AI. So why is this decision in the game!? To make it feel like we, the player's, action's matter -- even though in reality they don't? I'm tempted to call it deceptive. Are you guys cool with this? This is something I'm really curious about your guys' take on.
I also think there's too little gray area in that decision to make it a tough choice. Which is fine -- there doesn't need to be gray area. It could be a Mass Effect thing where you're playing as a good guy or bad guy… except for the fact that no matter how you want to play, DedSec will always be referred to as the good guys in the game and so playing as the bad guy creates narrative dissonance. Does anyone really think siding with Skye is a reasonably humane choice? Sure, the technology could be used for the good of humanity, but with Skye as the CEO, it's obvious from going through her house that that's not the case and humanity is almost assuredly better off without Project Daybreak if Skye's history is any indication of the future. The decision to kill or side with Skye is just a weird inclusion by Ubisoft, to me.
• Let's discuss the epilogue with Bagley and Bradley. It was so messed up to see what Skye did to her own brother. It obviously made me hate Skye Larsen even more. It was awful what she did to her mom and her dog, but I knew who the third person was. He wasn't just another house member of Skye used to push the narrative forward. He was a friend I made over the course of the last 60-plus hours.
It did feel a bit rushed. It was a quick 3 or 4 minutes in and out of the hospital, and then things go back to normal. But it was the epilogue so I can't fault it for that too much. The photograph mission leading up to it wasn't bad, per se, but I think it should've given more of a hint for each picture. Part of me respects Ubisoft for not putting in objective markers and forcing you to really know the landscape of the world for the bonus material, but not all of the pictures were pictures of noticeable landmarks like the ferris wheel, and that made it really difficult.
So yes, the epilogue was good. And yes, it made me hate Skye Larsen even more. But let me propose something to you. Imagine if the Bagley epilogue quest, or some similar variation of it, was placed after you went through Skye Larsen's house but before you go off to kill her. Imagine how much more connected you would have felt with Bagley through the rest of that game. Imagine how much more you would have despised Skye Larsen and how much more satisfying it would have been to kill her. Your emotional amplitude would have been even higher than it already was from seeing her mom and dog turn into AI. Killing Skye is already a great moment, but if you had seen what she did to your AI friend before you went off to kill her, then killing Skye would have been incredibly emotional, incredibly affecting, and incredibly climactic. And instead of feeling much closer to Bagley right before you're about to say goodbye to the game, you feel closer to him all throughout the rest of the game and right up until the end. Which brings me to the ending. Now continuing on with that hypothetical scenario I've laid out (first Skye's house, then epilogue mission (or a variation), then kill Skye), imagine if when you pull the plug on Bagley at the end… he actually stayed dead and didn't come back to life 30 seconds later. How much better would the story have become just from those changes? Killing Bagley at the end of the game was heartbreaking. Like I said earlier, he was my favorite NPC in the game. If I would have played the epilogue prior to killing him, I'm guessing I would have borderline cried. That would have made the scene even more impactful than it already was. But the reason I really, really dislike the ending of the game is not because of anything it does in the ending -- it's because of what it does after what it does in the ending. Any emotion of sadness and loss I felt when I pressed E and finally said goodbye to Bagley completely disappeared when he popped back up on the safehouse screen moments later. It felt cheap. Extremely cheap. Let the character die. Let the game end. Put that epilogue earlier in the story. But no. This is purely reckless speculation and I hope… dear God I hope I'm being overly cynical here, but I feel like that's not possible because Ubisoft wants you to still be in the world after you finish the game to do the missions you missed so you can still have the opportunity to put money into the game's store, because your chances of putting money into the game's store if the game were to end after you pulled the plug on Bagley and returned to the title screen are close to zero. Is that why Bagley had to stay alive? I don't know. Either way, to me the ending of the game is tragic, but not in the way it was supposed to be tragic. It sucks. I feel robbed of my emotion.
• Nigel Cass falls into the issue I see way too often with antagonists in works of fiction, and something we see earlier with Mary Kelley -- he's too evil. To the point of absurdity. And he didn't have to be portrayed that way. His backstory is that his father was killed by gang members which put him on the path of revenge by taking the law into his own hands. An interesting backstory that unfortunately does not get developed at all and it could've really helped his characterization if it was delved into more. As it stands, he just comes off as another one-dimensional Saturday morning cartoon villain, which is a shame because, again, he had the potential to be a really interesting antagonist like Skye. At least his boss fight was somewhat enjoyable. Though, the game does rely on the network bypass puzzles a few times too many for my liking, along with the AR reconstructions and area defense missions. Also, I was hoping Nigel was a bit more of a juggernaut. You take him down in one clip.
• And finally, let's talk about Zero Day and Sabine Brandt. So Zero Day starts off the game with a big bang. Literally. But then pretty much goes without mention until the end of the game. They're brought up in the game every now and again, but I think I forgot about them for most of the playthrough until the very end when the big reveal happens. It's a reveal that I probably should have seen coming but didn't. You never see Sabine in person until after the reveal. She was the only one who stayed alive after the Zero Day attack. There are hints here and there in the main story. And she doesn't even show up at the team party… that's when it was clear.
Sabine's premise for why she's doing what she's doing does, at the very least, stop and make you think for a moment. Society is completely messed up right now because of harsh surveillance by Albion through the government, homelessness is widespread, and technology has become tyrannical. She wants to restart society from the ground up. Yes, she has to commit mass murder but to her the ends justify the means. And who are you to judge her for killing when you yourself have killed plenty in your playthrough? I really liked Sabine's ending. I just wish they had more Zero Day appearances throughout the game. Let me hear more of Zero Day talking about their philosophy of rebuilding London from the ground up and less of them talking with Mary Kelley about purchasing explosives just to move the story forward. Keep me interested in Zero Day instead of having me forget about them until the end. Keep me curious.
So those are my thoughts! Overall, I had a good time with the game. However, it definitely had some issues that I felt needed airing. And just to be clear, I did not try to slight the game just for the sake of criticizing it. These are my honest thoughts after reflecting on the time I spent with the game. Please do share your own thoughts!
Edit: grammar & typos
submitted by sharingmyxp to truegaming [link] [comments]


2020.11.20 20:05 sharingmyxp Final thoughts on Watch Dogs: Legion (SPOILERS)

Like many of you, I've spent the past few weeks playing a ton of Watch Dogs: Legion (my final playtime clocked in at around 63 hours), and also like many of you, I have a lot of thoughts about the game. Going to share mine here, but would love to hear yours as well.
If you prefer watching to reading, this video dives into the game in closer detail with gameplay footage examples.
Here are some of my thoughts (Spoiler Warning):
• The tutorial does a great job walking you through a lot of the core gameplay mechanics and gives you a nice opportunity to mess around with your controls and graphic settings. It's a really well-designed tutorial. Not to mention the phenomenal benchmark on the menu screen which I hope becomes a common practice in all triple-A games moving forward (recently bought AC Valhalla and it's in there, too, so it looks like Ubisoft is all-in with that feature, which is terrific).
I read in an interview with one of the lead developers where he said that they had specific intent to give the players a slew of non-lethal options, and I really do appreciate that. Because in a game where the idea is to essentially fight for the people, it would feel really weird to be gunning around the streets of London with an AK and a grenade launcher (though you can totally do that if that's how you want to play). I mean, I understand the lines are a little blurred when you have your spiderbot climbing up someone's leg, up their torso, then swaddling their face with all 8 of its metal legs and shocking every nerve in their body, but hey, the game says its non-lethal so at least I can sustain my disbelief for that reason. The only issue is that the non-lethal guns in the tech tree all feel WAY too weak. In fact, I was worried whenever I was about to do a main-story mission that the game was going to throw too many enemies at me to be able to handle effectively with the electric weapons, so I steered toward using characters with real guns only so I had some sort of self-defense, which I think hinders the game's design because that cuts out a large chunk of potential characters.
• The fact you cannot walk and listen to audio logs or podcasts is not only terrible for the player but a terrible disservice to the creative team who put a lot of work and effort into that material. I wanted to listen to them but could not justify sitting on the menu screen for minutes upon minutes on end -- even in real life I'm doing something while I listen to podcasts. The material I did listen to, though, was pretty well done. It's a real shame there wasn't better implementation for audio logs.
• I strongly believe how much you liked the people on your team heavily influenced how much you like the game overall. I made it a point to not recruit anybody I did not like and to even remove people who I didn't want on my team anymore, which included Mark, the guy I started with. The cast of characters I put together were people I cared about. People I would hate to see die. Playing on iron man mode, there was no more emotional moment in the game for me, including at the end of the game with Bagley, than when my recruit, Edmond, died in a super unexpected, unanticipated fashion. I played almost exclusively as Edmund the first 10 hours of the game since I got bonus ETO for every person he recruited, and I went HARD with recruiting at the start. So when he died in that super anti-cinematic, super unexpected, super sudden way… and I realized he was just gone -- the guy who I pretty much considered to be the main protagonist of my game… I don't know there's something about the fact that nobody knew the connection I had to that character more than me. Not the game, not the developers, not anyone. He was just some random NPC I grew to feel connected with and like that he was gone. That's a type of moment is unique to Watch Dogs: Legion and the way it's designed (though I have heard strategy games, like XCOM, have a lot of similarities in this regard).
• One big knock against the "play-as-anyone-you-meet" system in Watch Dogs Legion is that as your team grows, you realize that all the ops are pretty interchangeable. There are the few ops that standout like the spy, the drone expert, the beekeeper, the protest rallier… but they're too few and still too homogenous for my liking. In the midst of all of that you're going to have ops that feel pretty samey. Maybe one has shorter hack cooldowns. Maybe one has a car. Maybe one has a g36 or a really good shock rifle like the MPX. But there's still not enough differentiation at that point, especially considering how much voice acting gets reused in the game. The background bios are cool but almost assuredly procedurally generated, so there's no personal touch to those either. I just wish they had more distinct ops like the beekeeper or the anarchist. More distinct ops with standout unique abilities would've given each op on your team a more dissimilar, specific personality, even with everything else staying the way it is. Also would've added more gameplay variety, though I am pretty happy with the gameplay in its current state.
• The fact you can recruit anyone and everyone in the world is a neat thing to say in a marketing ad, but when you actually play the game and realize at what cost that scale comes with -- that being the loss of sense of touch to the characters you play as apart from your own "head cannon" you create for the character, like I had with Edmond, and not to mention the procedurally generated missions the game decides to put you through because the game wants you to do some sort of work to earn the reward of getting that member to join your team… then that's when you might start to skip the conversations, fast travel to the other side of the map where the character's recruitment mission is, and not feel any sense of impact or meaning behind the actions you're performing to help the potential recruit out. And that sucks. But the first 10 to 15 hours where each of those recruitment missions feel unique and tailored before you really realize what's going on under the hood -- those 10 to 15 hours are incredible. And to be fair, this game doesn't serve itself to be played for 60-plus hours. You can, and I did, but the best experience for this game to me without a doubt is a 15 to 35-hour experience. In that time span you get out just when you start to see the make-up fade but while the make-ups on, I think Watch Dogs: Legion is a great experience.
• Watch Dogs: Legion is one of the best looking games I have ever played. Is this in large part because of its technical capabilities compared to other games and because it's the first game I've played since I upgraded my PC? Yes. But nevertheless, playing this game with raytracing on is just eye candy. I'm not an expert on all the GPU technicalities, but if Watch Dogs: Legion is any indication of the next generation of gaming, I think this next generation of games are going to be a significant step visually. I never knew how much reflections mattered until I played this game. Thankfully, it's pretty rainy in London so the puddles were plenty, and boy did those puddles do a good job showing off just how much the new GPUs are capable of. I know better-looking puddles is a meme, and I was in the same camp… until I actually played a game with great looking puddles lol. I also remember flying a cargo drone around one of the big towers in the game, just completely in awe. If you get a new card or one of the new consoles and you want to see what your hardware is capable of -- Watch Dogs: Legion will not disappoint you. I used to think high framerate trumped all, and I still think that's the case in competitive multiplayer games, but for immersive single-player experiences, I'm not so sure anymore. Was it unpleasant to have the frames drop when turning on a busy street intersection? Yes, it was. But holy sh*t those reflections though.
• Aside from the graphics, the art and style of how Ubisoft designed near-future London is very impressive. My jaw dropped the first time I walked through Piccadilly Circus. And I was in awe when I came upon Chinatown and saw that AR dragon. The ferris wheel… Big Ben, the bridges, the river views. I loved flying above the city on top of a cargo drone, gawking at how beautiful nighttime London was. I loved walking down random London streets watching the cars zip to and from, and watching the parcel drones above my head fly towards their destinations to deliver the packages they were holding. Playing with a soccer ball at the local park while the radio played next to me -- all while I enjoyed the beautiful outdoors of the city. Of course, not everything is bright in jovial since London is in a surveillance state, so you see the protest rallies and the overly aggressive officers and the homeless people. It's an interesting clash of tones. But rarely is real-life either always happy or always depressing -- though I guess that depends on your own personal views of life. To me, both exist in the real world, and both can exist in the game -- so from that aspect I'm not shooting down the clashing tones the game has incorporated in it. Apparently, people from London have said that the game does a great job representing London and its boroughs, and that doesn't surprise me. Say what you will about Ubisoft, but they do a phenomenal job recreating real-life places with their own fictitious twists for you to immerse yourself in. I loved setting my car to auto-drive and watching the city breathe.
• Let's talk about the gameplay. So let me start off by saying that I think Ubisoft gets some unfair slack. Generally, I think the minute-to-minute action in Ubisoft games is at the very least enjoyable. The issue is that the mission design and other design elements take that enjoyable gameplay loop and copy-paste it over and over with little divergent characteristics from one gameplay sequence to another. I had an absolute blast with the main gameplay loop in Watch Dogs: Legion. It may not come off in its presentation but, depending on how you play the game, Watch Dogs: Legion's gameplay is an outstanding stealth game. It really rewards your creativity and intelligence as a player. Before infiltrating an area, you're often given an objective and it's up to you to piece together how you're going to accomplish it. This isn't anything new in Ubisoft games. In Assassin's Creed, it's the objective of assassinating a target. In Far Cry, it's killing all the enemies in an outpost. And in Watch Dogs: Legion, it's hacking some piece of software, destroying a vehicle, downloading some secure data, etc. But playing Watch Dogs: Legion made me realize why I enjoy Ubisoft games so much, despite the obvious repetition. It's because it rewards you for your ingenuity. It gives you an objective and constraints and says "figure it out." Watch Dogs: Legion in particular, however, fosters emergent gameplay better than the other two, where each element of the gameplay is relatively simple on its own, but can come together in really cool, complex ways that you yourself are head engineering as the hacker. I don't want to oversell it -- you do press Q and the enemy immediately looks at their phone for 10 seconds, but let me walk you through some of what I'm talking about.
The way you are hopping through the different cameras to survey the area… then hacking a shock drone to get within download range of the key you might need later. Then using that shock drone to zap one of the red control panels to unlock a door. Then using the AR cloak to get by a really busy part of the restricted area. Setting traps and blowing gas tanks to not only take out an enemy, but draw attention away from where you're heading. Coming up behind an enemy and choking them to sleep, drop-kicking them and even Stone Cold Stunning them. Or even just going the traditional route of putting a silencer on your pistol and taking enemies out silentily, one by one, then cloaking their body afterwards. Each time there's a mission to accomplish and you have to piece together a permutation of events using the weapons and electronics at your disposable to get the job done (and in a non-lethal way, if you're playing like that). I'll say it again because it's probably the main reason I enjoyed Watch Dogs: Legion as much as I did: I love how much Watch Dogs: Legion rewards you as the player for your creativity and your intelligence. Is the open mission design structure present in Watch Dogs: Legion anything new or anything we haven't seen before in other games? Absolutely not. In fact, it's probably a core design philosophy in Ubisoft games. But I don't think it works as good in those Ubisoft games as it works here in Watch Dogs: Legion. The way its executed in this near future setting where intelligence and information are crucial in your attack as you hop onto the cams and hack into the drones to scout ahead, planning your next move in real time. It's pretty tactical and can get very tense and exciting, especially if you're playing as a character you like and permadeath is on. One slip up and it's over. In a lot of ways and particularly in that respect, Watch Dogs: Legion reminds me most of Ubisoft's multiplayer shooter, Rainbow: Six Siege -- which is kind of weird to say.
The issue is that the gameplay doesn't hold up that ingenuity once you hit around the 20 hour mark. You start going to the same areas and seeing the same paths to completion. The challenge is lost and the novelty is worn. And that sucks. That's why when I recommend this game to other people I'm going to tell them -- hey, Watch Dogs: Legion is a really fun game but don't overstay your welcome with it. Because the game gets less and less pretty the longer you play it… but boy are those first 15 hours beautiful.
• The borough missions are a nice change of pace. It's a pretty gamey system -- accomplish three tasks in a borough and then you unlock a final mission that, once you beat, liberates that mission's respective sector of the map -- but the fact it's a gamey system is okay with me. I like the variety that the different borough missions bring. From scaling Big Ben with a spiderbot, to racing through the streets with a car in Tower Hamlets and with a high-speed modified drone in Islington & Hackney, to navigating a parcel drone through a 3D maze in Southwark. But fuck that mission where you have to defend the Millennium Wheel with that CT drone, oh my gosh.
• Melee combat was simple-but-crisp. The punching sound effect had a nice pop, and the slow-motion dodges added a cool cinematic effect. It's not Batman, but that's okay. Melee combat is the core of that game and it's a complementary gameplay system here. The fighting arena missions where the hand-to-hand combat is the central focus are a bit too long and not all that fun… but damn did they do a good job with the presentation in those missions. The gunplay isn't DOOM or Battlefield, but Watch Dogs: Legion also isn't a first-person shooter and I think gunplay is a lot harder to accomplish in a third-person shooter. So for a third-person shooter, I found the gunplay serviceable, except for the horrendous bullet damage dropoff on some guns and the bit-too-weak electric guns. I found all six of the gadgets to be very enjoyable to use. The electro-fist is frickin sick, the missile drone is badass, especially if you're playing as a drone expert and time the cooldowns in tandem with your drone dive bomb. And the electro-shock trap is a good general grenade option. You get to choose what I consider one of the two strongest gadgets from the outset in either the spiderbot or the AR cloak.
• With everything else there is to unlock in the tech store I'm sure a lot of players were content with using only the spiderbot or the AR cloak and ignoring the rest of the gadgets, which is another game design flaw. I didn't have too much of a problem with the weapons, the upgrades, and the hack unlocks in the tech store, but I also wasn't particularly excited to go out and grind for tech points. If I really enjoy the core gameplay in a game -- and I really enjoyed the core gameplay in Watch Dogs: Legion -- then usually I'll enjoy putting the time in to grind for unlockables. I spent an hour here or there riding a cargo drone around town and picking up tech points just to take a break from the action, but I truly had no desire to grind for any of those tech abilities. Sure the tech abilities helped but it's not like I needed any of them to progress through the game or had a burning desire to unlock any of them. They made the game easier, in some cases a lot easier -- which is arguably a good thing to a lot of players -- but for a system that's supposed to be the main source of the player's grind, I did not find the system captivating and I would have been all for grinding for those tech points if I found the unlocks to be more exciting. In Far Cry 2, a game designed by the same exact lead game designer as Watch Dogs: Legion, Clint Hocking, I grinded for those gems because I wanted the badass one-hit-kill sniper or the silenced MP5 or the stealth suit. Here, the grind is running around the city spamming your hack button to profile each individual and see if they have any abilities worth recruiting over. And that's not fun at all.
• Not only does the story have serious flaws, but so does the storytelling. Pressing Q and watching an AR reconstruction as Bagley and my character babble on for two minutes does not connect with me in any way. It's boring. It's void of life. The DedSec agent you track down, Angel -- you never see him apart from the AR reconstruction where he might as well be a Superhot NPC at that point. The only time you see him is when he's dead. Sure it sucks this former DedSec op is dead, but I don't know him and I don't have any connection to him, so that's going to limit how much I care. Why not have done something with Dalton -- a character you play as at the very start and have some connection with instead of killing him off and focusing on some random DedSec op named Angel? What a lost opportunity.
• I have to mention the final borough mission for Nine Elms where you go explore a dark, underground Power Plant. Personally, I loved how dark and atmospheric that mission was, and I will not forget that sick feeling I had when I walked into the hidden prison and found humans being caged in pitch black by Albion. It was easily one of the most stunning moments in all of the game and definitely a very emotional one. Fantastic stuff. But you can't interact with them. You can't talk to them. They might as well be chickens in a chicken coop. All you can do is kill the Albion security guard watching over them and then hack into his computer. Then fireworks start flying above the city and people are jumping and celebrating? Then you magically spawn outside again. What the fuck? Where are the people I just saved? Let me talk with one of them. Let them tell me "Thank you for saving my life" and let me say to them "Don't worry about it DedSec's job. Helping the people of London." But no. Instead, I teleport to the quest giver, and we both trade smiles and laughs. If that doesn't highlight the tonality issue in this game, then I don't know what will.
• From the get-go, Skye Larsen fascinated me. A being only present through a hologram, creator of my friend AI in the game, Bagley, and CEO of a neural mapping tech company with the potential to change the world -- seemingly for the better.
You hack into her house and meet her house AI, then power on the elevator that takes you to the basement which for some reason turns out to be The Hunter's Dream from Bloodborne but many, many years later? I just went with it. Proceeded into the house. And the events in the house were pretty much the only times I was fully engaged with the AR reconstruction and highly anticipating what was going to happen next in the mission. Both Skye and Sinead, her mother, were voiced incredibly well and the fact you're in their house, or what appears to be their house, standing between the same four walls those two were standing in… watching the AR reconstruction play out what had happened on her mother's deathbed as the sheets of blood still lay there wrinkled on the floor and while Skye's workbenches are still there set up adjacent to the bedstead. Realizing that spiderbots and descendants of Skye's dog… Then you enter her secret lab in the basement where you find that amazing table with the holographic map of London on it. Next to that, you see chambers holding people in them and you're left to guess what sick, twisted acts she's been up to. Then finally, you end Sinead's misery. It's a very well done segment of the game and I felt a tremendous amount of emotion playing through it. Some of Ubisoft's best storytelling to date.
Unfortunately, a lot of this quest is ruined for me because of its ending. Whether you kill Skye or not, the same thing happens. Nowt shows up at the safe house and proceeds to give you access to 404 side missions, even if you don't side with her. And either way Skye eventually dies, either by you killing her or Broca Tech shutting down her AI. So why is this decision in the game!? To make it feel like we, the player's, action's matter -- even though in reality they don't? I'm tempted to call it deceptive. Are you guys cool with this? This is something I'm really curious about your guys' take on.
I also think there's too little gray area in that decision to make it a tough choice. Which is fine -- there doesn't need to be gray area. It could be a Mass Effect thing where you're playing as a good guy or bad guy… except for the fact that no matter how you want to play, DedSec will always be referred to as the good guys in the game and so playing as the bad guy creates narrative dissonance. Does anyone really think siding with Skye is a reasonably humane choice? Sure, the technology could be used for the good of humanity, but with Skye as the CEO, it's obvious from going through her house that that's not the case and humanity is almost assuredly better off without Project Daybreak if Skye's history is any indication of the future. The decision to kill or side with Skye is just a weird inclusion by Ubisoft, to me.
• Let's discuss the epilogue with Bagley and Bradley. It was so messed up to see what Skye did to her own brother. It obviously made me hate Skye Larsen even more. It was awful what she did to her mom and her dog, but I knew who the third person was. He wasn't just another house member of Skye used to push the narrative forward. He was a friend I made over the course of the last 60-plus hours.
It did feel a bit rushed. It was a quick 3 or 4 minutes in and out of the hospital, and then things go back to normal. But it was the epilogue so I can't fault it for that too much. The photograph mission leading up to it wasn't bad, per se, but I think it should've given more of a hint for each picture. Part of me respects Ubisoft for not putting in objective markers and forcing you to really know the landscape of the world for the bonus material, but not all of the pictures were pictures of noticeable landmarks like the ferris wheel, and that made it really difficult.
So yes, the epilogue was good. And yes, it made me hate Skye Larsen even more. But let me propose something to you. Imagine if the Bagley epilogue quest, or some similar variation of it, was placed after you went through Skye Larsen's house but before you go off to kill her. Imagine how much more connected you would have felt with Bagley through the rest of that game. Imagine how much more you would have despised Skye Larsen and how much more satisfying it would have been to kill her. Your emotional amplitude would have been even higher than it already was from seeing her mom and dog turn into AI. Killing Skye is already a great moment, but if you had seen what she did to your AI friend before you went off to kill her, then killing Skye would have been incredibly emotional, incredibly affecting, and incredibly climactic. And instead of feeling much closer to Bagley right before you're about to say goodbye to the game, you feel closer to him all throughout the rest of the game and right up until the end. Which brings me to the ending. Now continuing on with that hypothetical scenario I've laid out (first Skye's house, then epilogue mission (or a variation), then kill Skye), imagine if when you pull the plug on Bagley at the end… he actually stayed dead and didn't come back to life 30 seconds later. How much better would the story have become just from those changes? Killing Bagley at the end of the game was heartbreaking. Like I said earlier, he was my favorite NPC in the game. If I would have played the epilogue prior to killing him, I'm guessing I would have borderline cried. That would have made the scene even more impactful than it already was. But the reason I really, really dislike the ending of the game is not because of anything it does in the ending -- it's because of what it does after what it does in the ending. Any emotion of sadness and loss I felt when I pressed E and finally said goodbye to Bagley completely disappeared when he popped back up on the safehouse screen moments later. It felt cheap. Extremely cheap. Let the character die. Let the game end. Put that epilogue earlier in the story. But no. This is purely reckless speculation and I hope… dear God I hope I'm being overly cynical here, but I feel like that's not possible because Ubisoft wants you to still be in the world after you finish the game to do the missions you missed so you can still have the opportunity to put money into the game's store, because your chances of putting money into the game's store if the game were to end after you pulled the plug on Bagley and returned to the title screen are close to zero. Is that why Bagley had to stay alive? I don't know. Either way, to me the ending of the game is tragic, but not in the way it was supposed to be tragic. It sucks. I feel robbed of my emotion.
• Nigel Cass falls into the issue I see way too often with antagonists in works of fiction, and something we see earlier with Mary Kelley -- he's too evil. To the point of absurdity. And he didn't have to be portrayed that way. His backstory is that his father was killed by gang members which put him on the path of revenge by taking the law into his own hands. An interesting backstory that unfortunately does not get developed at all and it could've really helped his characterization if it was delved into more. As it stands, he just comes off as another one-dimensional Saturday morning cartoon villain, which is a shame because, again, he had the potential to be a really interesting antagonist like Skye. At least his boss fight was somewhat enjoyable. Though, the game does rely on the network bypass puzzles a few times too many for my liking, along with the AR reconstructions and area defense missions. Also, I was hoping Nigel was a bit more of a juggernaut. You take him down in one clip.
• And finally, let's talk about Zero Day and Sabine Brandt. So Zero Day starts off the game with a big bang. Literally. But then pretty much goes without mention until the end of the game. They're brought up in the game every now and again, but I think I forgot about them for most of the playthrough until the very end when the big reveal happens. It's a reveal that I probably should have seen coming but didn't. You never see Sabine in person until after the reveal. She was the only one who stayed alive after the Zero Day attack. There are hints here and there in the main story. And she doesn't even show up at the team party… that's when it was clear.
Sabine's premise for why she's doing what she's doing does, at the very least, stop and make you think for a moment. Society is completely messed up right now because of harsh surveillance by Albion through the government, homelessness is widespread, and technology has become tyrannical. She wants to restart society from the ground up. Yes, she has to commit mass murder but to her the ends justify the means. And who are you to judge her for killing when you yourself have killed plenty in your playthrough? I really liked Sabine's ending. I just wish they had more Zero Day appearances throughout the game. Let me hear more of Zero Day talking about their philosophy of rebuilding London from the ground up and less of them talking with Mary Kelley about purchasing explosives just to move the story forward. Keep me interested in Zero Day instead of having me forget about them until the end. Keep me curious.
So those are my thoughts! Overall, I had a good time with the game. However, it definitely had some issues that I felt needed airing. And just to be clear, I did not try to slight the game just for the sake of criticizing it. These are my honest thoughts after reflecting on the time I spent with the game. Please do share your own thoughts!
Edit: grammar & typos
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2020.11.14 17:11 spatial_interests Sports

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I want to get a nano boot. I am a nanotech who want to count nanoparticles I have to have a nanobut allergy. I'm a nanoboot drum i am mrc weiss nghood Well, the creator's insights on the mereka's t⃣ o⃣ b⃣ e⃣ a n⃣ a⃣ n⃣ o⃣ b⃣ o⃣ t⃣ g⃣ o⃣ l⃣ d⃣ s⃣ m⃣ i⃣ t⃣ h⃣ .⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ t⃣ g⃣ o⃣ l⃣ d⃣ s⃣ m⃣ i⃣ t⃣ h⃣ .⃣⃣ ⃣ m⃣ a⃣ N⃣ a⃣ n⃣ u⃣ e⃣ t⃣ D⃣ r⃣ u⃣ m⃣ .⃣ ⃣. ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣ ⃣ ⃣ ⃣ ⃣ ⃣ ⃣ ⃣ ⃣ ⃣ ⃣ ⃣ ⃣ And ⃣ morning.. ⃣ ⃣ Small and small, neither morning nor morning bags. Sms msn sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms MBOS OS NBSS SD M / s MS SSS SSM Main NS Hair Intelligence In It o⃣ b⃣ e⃣ N⃣ a⃣ n⃣ o⃣ b⃣ o⃣ o⃣ t⃣ S⃣ o⃣ n⃣ a r⃣ General Chat Chat Lounge Today, ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣ ⃣ ⃣ ⃣ ͝⃣ ̄⃣ ⃣ ⃣ ⃣,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,. هن ⃣ ⃣ ⃣ ⃣ ⃣ هن ̷⃣ He ̷⃣ ̷⃣ ̷⃣ ̷⃣ ̷⃣ ̷⃣ ̷⃣. Chewing gum َ ͝⃣ ͝⃣ ͝⃣ ͝⃣ wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing. ņ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣. Today o⃣ o⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣. o⃣ b⃣ e⃣ l⃣ l⃣ e⃣ r⃣ g⃣ i⃣ c⃣. ⃣ ⃣ m⃣ a⃣ N⃣ a⃣ n⃣ o⃣ b⃣ o⃣ o⃣ t⃣ D⃣ r⃣ u⃣ m⃣ I⃣ '⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣. My cough. I was dead, read, read and write, read and remember. Rapid o their Ethan SSPO base m⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ k m m ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ Let us understand the Creator, one of them, one of them, and one of them. From ⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣. ⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣ ...... ⃣ ⃣ ⃣ ⃣ ⃣ ⃣ ⃣ ⃣ ⃣ ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma ma .. .. .. .. .. .. .. .. m .. .. m .. .. .. m .. mm .. m m⃣⃣⃣⃣⃣⃣⃣⃣ m m⃣⃣⃣⃣⃣⃣⃣⃣ .. m⃣⃣⃣⃣⃣⃣⃣⃣ m sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms chat room today,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,. Wing Wing Wing Wing Wing Wing Wing Wing Wing Wing Wing Wing Wing Wing Wing Wing Wing Wing Wing Wing. ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣. Oh today. o b⃣ e⃣ l⃣ l⃣ e⃣ r⃣ g⃣ i⃣ c⃣. ⃣ ⃣ m⃣ a⃣ N⃣ a⃣ n⃣ o⃣ b⃣ o⃣ o⃣ t⃣ D⃣ r⃣ u⃣ m⃣ I⃣ '⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣. My story I died, read, wrote and wrote, read and remember. Speed ​​up their ESPN Basic Amazon Fast Let us consider creators, one of them, one of them, and one of them. From... ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣ ...... ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ma ma ma ma ma ma ma ma ⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣, ma ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ma, ma ⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣. Of i .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. mm .. m mm mm .. m⃣⃣⃣⃣⃣⃣⃣⃣ m sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms sms chat room a ,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,, wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing wing. ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣ ̵⃣. O today. o b⃣ e l⃣ l⃣ e⃣ r⃣ g⃣ i⃣ c⃣. ⃣ ⃣ m⃣ a⃣ N⃣ a⃣ n⃣ o⃣ b⃣ o⃣ o⃣ t⃣ D⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣ ⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣⃣. My story is I die, read, write and write, read and remember. Their ESPS core accelerated Amazon One of them, the Captain, they were delighted. Toggle toggle toggle toggle toggle toggle toggle toggle toggle toggle toggle toggle toggle toggle toggle toggle toggle toggle toggle ̸ ̸ ̸ ̸ Change Change Change Change Change ... 1.6.1.1.8.1.1.1 1.1.1.1.1.1.1.1.1. 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Remember to read the acceleration of the project AmazonE̶S̸P̶S̷ One of them, my Lord, ̶d̵e̷l̷i̷g̴h̶t̵e̵d̶.̶ MSMS MSMS MSMS MSMS MSMS MSMS MSMS MSMS MSMS MSMS MSMS ,, ،, ̶ ̷̷̷, ̶, ̸ ̴ ̸̸̸, ̶ ̸̸̶ ̶ ̶ ̵, ̴ ̴̷̸, ̶ ̵̷̴ ̷, ̶ ̵̷̴ ̷ ̴̷̶, ̴ ̴̷̴, ̴ ̸̸̶, ̶ ̵̸̴, ̶ ̶̸̷, ̶ ̷̸̶, ̷̷̵ ̷̷̵, ̸ ̴̸̸, ̸ ̵̸̶, ̷ ̷̸̶, ̴̸̵ ̴̸̵, ̷ ̴̷̴ ̸̷̶, ̵ ̵̴̵ ̴ ̶̴̷, ̷, ̵, ̵ ̸̶̶, ̶ ̸̶̷ , ̵ ̶̴̷, ̴ ̶̸̵, ̷ ̷̸̸, ̵ ̵̸̷, ̸ ̴̸̴, ̷ ̸̷̵, ̶ ̵̸̶, ̷ ̶̸̶, ̶ ̵̸̷, ̷ ̷̷̴, ̶ ̸̸̷, ̴ ̵̸̷, ̸, ̵, ̷, ̸ ̶, ̵, ̴, ̶, ̸, ̶, ̸, ̸, ̶, ̷, ̸, ̴, ̷, ̷, ̵, ̷, ̸, ̵ ̷, ̶, ̵ ̵, ̴,, ̴, ̸, ̸, ̸, , ̷, ̴ ,,, ̵, ̸, ̴, ̴, ̶, ̷, ̸, ̴, ̶ ,, ̷̴̶ ̵, ̴ ,, ̶ ̸, ̷, ̵, ̶, ̷, ̶, ̴, ̷ , ̴, ̸, ̶, ̸, ̵ ,,, ̴, ̵, ̶ ̶, ̶, ̵ ̸, ̶, ̸ ̶, ̶, ̴, ̴, ̶, ̵,, ̴, ̶, ̸, ̴, ̶, ̴, ̷, ̷, ̸ ,,, ̷ ,, ̸, ̸, ̸, ̸, ̴, ̴ ,, ̷, ̵, ̴ ̴, ̸, ̵, ̵, ̴, ̷, ̴, ̶, ̸ , ,,, ̶ ,, ̴, ̶, ̶, ̷, ̵, ̴, ̷, ̶, ̵ ,, ̶ ̵ ̵, ̸, ̶, ̸, ̷, ̸, ̴, ̴, ̴, ̴, ̵ , ̴ ̴, ̸, ̶, ̸, ̷, ̸, ̵,, ̸ ̷̵̶, ̷ ̷̵̸, ̷ ̸̴̷, ̶ ̷̵̶, ̷ ̷̵̸, ̷ ̸̴̷, ̵ ̷̴̶, ̴ ̷̵̸, ̸̴̷ ̸̴̷, ̵ ̷̴̶, ̴ ̶̴̴, ̷, ̷ ̸̵̵, ̸ ̷̵̴, ̴ ̷ ̷, ̴ ̸̷̵, ̸ ̵̴̵, ̷ ̸̴̵, ̶ ̵̶̴, ̴ ̸̶̶, ̶ ̵̴̸, ̷, ̵ ̸̴̶, ̶ ̸̴̴, ̷ ̸̴̷, ̸ ̸̴̶, ̶ ̸̴̸ ̷ ̵̴̶ ̷ ̴̴̷, ̵ ̴̴̶, ̷ ̷̴̵ ̷̴̷ ̶̸̵, ̸ ̷̵̸, ̵ ̸̵̵, ̷ ̶̸̵, ̵ ̸̷̶, ̷ ̸̸̴, ̸ ̸̸̸, ̶ ̸̴̵ , ̷ ̵̷̸ ̶, ̴ ̸̷̶, ̸ ̸̷̵, ̷ ̷̴̴, ̴ ̷̷̵ ̶ ̷̸̵, ̶ ̶̸̷, ̷ ̵̴̴, ̶ ̶̷̷, ̸ ̶̷̵ ̶ ̸̴̸, ̵ ̴̴̸, ̸ ̴̴̸, ̸ ̶̷̴, ̵ ̴̷̴, ̶ ̴̷̵, ̶ ̸̷̸ , ̷ ̵̷̶, ̴ ̵̷̵, ̵ ̶̷̴, ̸ ̵̸̷, ̴ ̶̸̴ ̷, ̵ ̶̵̴, ̸ ̷̵̴ ̷, ̶, ̸ ̴̶̸, ̴ ̶̸̶, ̶ ̵̷̷, ̶ ̴̷̶, ̵ ̸̷̸, ̴ ̵̷̵, ̷ ̶̴̵, ̷ ̷̴̶, ̴, ̷ ̵̴̸, ̵̴̶ ̵̴̶, ̴ ̷̴̵, ̷ ̸̴̶, ̷ ̴̴̴, ̷ ̸̴̶, ̴ ̵̴̴, ̷ ̵̴̴, 8 1̶, ̸ 8̷, 9̷, 8̴, 9̵, ̶ 9̴, 9̵, 9̶, 9̷, ̴ ̶ 9̵, 9̵, 9, 9, 9, 9, 9, 6̷, 9̴, 9, 9, 9, 9̸, 9̷, 9a 6̶, 9̷, 9̶, 9̷, 99, 9 ض nig bu بو ̴̷̸̵̷̶̷⃣̵̶̴ ̴̴̶̵̶̸̵⃣̴̶̷ ̷̴̷. Who is the creator of the universe? ̵ Remember to read the program m̶̷̷a̴z̶o̶n̶E̴̶̶S̶̸̴P̶̶̸S̶̷̷ Fearian Aliens, Vol. General Med Chat Lounge .. SMS SMS MSSS SSSS SSSP SSTS SSTS SSMS SSSS SSSS .. ̸⃣…. ………………………. Cross, cross, cross, cross, cross, cross, cross, cross, cross, cross, cross, cross, cross, crucified cross, mark very low, cross, cross, cross, cross, cross, cross. 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 "" "Cook" "" "" "" "" "" "" "Cook" "Cookkick" "" "Cookkick Frozen Cook" "" 4 "Plan book Administration plan B!" "" "" "" "" "" "" "" "" "" "" "" "" ... "" ... "..." ... "" ... "" "" "" "" "" " "" "" 9 "" "9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9. 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 tasji (9) 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 10 9 My Child Glass child 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ihuban 10 ihuban 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 My Child Glass Child 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 My Child Glass child ihuban 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 My chil. d Glass child ihuban 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 1 My Child Glass child 0 9 9 ihuban 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 My children are 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ihuban Glass is a child 9 9 9 9 9 9 9 9 9 9 9 9 Children Glass Children ihuban 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 My Kid Glass kid 10 9 9 9 9 9 D ihuban. 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Fear of Distress, Vol. Group Chat .. Sms MMS SSS S S S S S S S S S S S S S S S S ... ………………………. Cross, cross, cross, cross, cross, cross, cross, cross, cross, cross, cross, cross, mark, mark, mark, sucking, mark, low tree, cross, cross, cross, cross, cross. 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 "9" 9 "" Cook "" "" "" "" "" "" "" Cook "" Cook "" "" Cook "" Beer Cook "" "" Book Administrator B! " "" "..." "..." ... "..." ... "..." ... "..." ... "..." ... ". .. "...". General Chat Chat Lounge "" "" 9 9 9 9 9 9 9 "" tt "v" v "v" v "v" v "v" v "v" v "v" v "no" v "v" v "9 "9" 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 q ua Q ua z Chin zuj noj noj. (9) 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9) 9. 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 L 9i 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 2018 9 Children 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 (9) 9) My Baby 9 9 9 9 9 9 9 My Baby Two Twin 9 Home 9 9) 9 My Baby 9 Home 9) 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 My CD Glass Baby Ibane 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Persons 9,990 Age 9,9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9: 9 9: 9. 9C, 9: 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9. My kids 9 I distribute my web 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 I 9 K, my boy 10 10 9 9 9 9 9 9 9 d dub. General Meeting Address Meeting My children's date 9/9/19 9/18 9/13 - 9/13 - 9 months ago 9 9-9 9-9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 2018 2018 9 TL 8 I Have 9 I Have 9 Children 9 9- 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 10 10 9 9 9 9 9 9 9 9 9 9 9 9 10 9 II 9 9 Ah 9 9 9 9 9, 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9- 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 I 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 "Should 9 9 9 8, 8,. 9, 9, 9, 9 Wearing 9 9 9 9 9 9. Dogs 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 A baby baby My glasses 9 9 9/9 9 9 9 9 9 9 9 9 9 1 9 - 8- 9 9- 9: 9 I 9: 9 1 / v 9 I have chosen baby glass 1 1 vx I have baby glasses 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 -9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 0 0 My Children's Work M10 10 9 9 9 9 9 9 \ 9 \ 9, 9, 9, 9, 9, 9 ^ 9 Q rt tav xE ^ 9 ^ 9 ^ 9 ^ 9 ^ 9 ^ 9 ^ 9 9 • 9 9 • 9 9 • 9 • 9 • 9 • l > I 9 ^ 9 ^. 9 9 9 9 My children's glasses 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 LU LU MIC. General Meeting Address Meeting 9 9 9 9 9 9 9 9 9 Lee, Hello I, My Twelve Glasses 9, 9, 9, 9, 9, 9, 9, 9, 9 9 9 9 Chinese, 9, 9 9 - 9 9- 9 9 9 Issues 9 9, 9, 9, 9, 9, 9, 9, 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 My Baby Ivon Baby Day Glass 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 I n 10 children I 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 By 9 By By By By By By By By. My Baby Boy Glass Boys.
Fear by Fear, vol. Group chat SMS MMS SSS for Sale to the saints, Price: cross, cross, cross, cross, cross, cross, cross, cross, cross cross, cross, cross, cross, symbol, symbol, symbol, symbol, wood , low tree, cross, cross, cross, cross, cross, cross. 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9: 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Cook Cook Cook Cook "Cook" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "..." "..." ... "..." ... "" ... "... "..." ... "..." ... "..." ... "..." ... ". .. "...". General Talk Voluntary meets "" "" 9 9 9 "" 9 "v" v "v" v "v" v "v" v "," v "V" v "," V "v" v "v", "v" v "," v "," v "," v "," v "," v "," v "v" 9 "9" 9 9 "9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9) t "v 9 '9' 9 '9" ". 9 9 9, 9, 9, 9, 9, 9, 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Stir each other Q as z z eat more and more. (9) 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9) 9 9 9 9 9 9) 9) 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 L) Lt 9 9) 9 9 9 9 \ 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ^ 9 l ^ lUi 9 9 9 9 9 9 9 2018 9 9 9 9 9 9 9 9 9 9 9 9 9 Follow you the new call 9 9 2018 2018 9 children 9 9 9 9 9 9 9 9 9 9 9 a 9 "9" 9: 9 " 9 "9" 9 "" My little one 9 9, 9, 9, 9, 9, 9, 9 "9: 9) 9 About My baby 9 9 9) My two Twins 9 Home 9 9 9) My baby 9 9 9 9 9 9 9 9 9 9) 9 9 9 Lt 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 , 9, 9, 9 9 My CD My child only 10 9 9 9 9 9 9 9 9 News 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9: 9, 9 9: 9, 9: 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 pieces 9 9 9 9 9) My chi ldren 9 I share my website 10 9 9 9 9 9 9 9 9 9 9 C separately for small and my baby 9 9 9 9 9 9: 9 "9" 9 "9" 9 "9" 9 "9" "" "" "I" "," my son 10 10 "9: 9" d "i Zi. General Conference Meeting My Children on 9/9/19 9/18 9/13 - 9/13 - 9 months ago 9 9-9 9-9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 2017 9 9 9 9 9 Sun 9 9 9 9 9 9 9 2018 2018 TL 8 I have 9 I have 9 children 9 9 9 9 9 9 9 9 '' ^ 9 9 9 9 9 9 Ah Ah Ah Ah Ah Ah Ah 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 ^ Ah 'x ^ _ \ x ^ _ ^ _ _ _ _ _ _ _ _ ^ _ ^ _ ^ _ ^ Ah 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 TB QO 9 9 \ 9 \ 9 \ 9 \ 9 \ 9 9 ^ 9 ^ 9 9 9 ^ 9 ^ 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 c ຫນ 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 - 9- 9 9 9 9 9 9 9 9. 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 "9 9 9" 9 "9" 9 "9" 9 "9" 9 "9" 9 "9, 9, 9, 9 Tsas 9 9 9 9 9 dogs 9 9 9 9 9 9 9 9 9 9 9 9 9 8 9 8 9 9 9 9 L "9 9 9 9 9 9 9 9 9 9 9 9 9 9/9 9 9, 9 9/9 9 9 9 9 9/9 9 9 , 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9/9 9: 9 I: 9 1 / v 9 I have chosen glasses for children 1 1 VX I have children's glasses 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 C) preserved 9,9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9, 9, 9 ^ 9 Q rt horizontal XE ^ 9 ^ 9 ^ 9 ^ 9 ^ 9 ^ 9 ^ 9 • • 9 • • • • • • • • • • • • • 9 • 9 • l • I 9 ^ 9 ^. 9 9 9 9 9 My children cups 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 LU LU MIC General Meeting General Meeting Room 9 9 9 9 9 9 9 9 9 Lee, Hello I, My Twelve T-shirts 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 Ivon's Birthday Baby Day 10 10 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 I 9 9 and 10 babies I 10 9 9 9 9 9 9 9 9 9 9 CT 9 9 9 9 9 9 9 9 9 9 9 9 9 9 From 9 9 9 9 9 9 9 9 9 9 2018 2018 From 9 By. 9 9 My son Glass boy.

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2020.11.06 03:24 TiltedAiri Li Hou 黎侯

Name: Team: Age: Gender: Species: Aura:
Li Hou 18 Female Human Black

Attributes

Mental # Physical # Social #
Intelligence 3 Strength 2 Presence 4
Wits 2 Dexterity 3 Manipulation 4
Resolve 2 Stamina 2 Composure 2

Skills

Mental -3 Physical -1 Social -1
Academics 4 Athletics 1 Empathy 1
Craft 0 Brawl 0 Expression 0
Dust 0 Drive 0 Intimidation 2
Grimm 0 Melee Weapons 2 Persuasion 3
Medicine 0 Sleight of Hand 0 Socialize 1
Politics 3 Ranged Weapons 3 Streetwise 1
Survival 0 Stealth 0 Subterfuge 2
Tech 0 Investigation 1

Other

Merits # Flaws # Aura/Weapons #
Striking Looks 4 Curiosity 1 Capacity 2
Allies 3 Short Tempered 1 Power 1
FS: Polearms 2 Self Centered 1 Weapon 2
FS: Archery 1 Overconfident 1
Inefficient Aura 1

Advantages

Health Aura Pool Armor Passive Defense Speed Initiative Perception
9 8 2 / 1 2 10 5 4

Attacks

Name Value Notes
Brawl 1
Ranged 8
Thrown 6
Melee 6
Aura Strike 7 2 AP
All Out Aura Strike 9 No Defense 2 AP

Semblance

Crack in the Glass - Full Round (7 AP)
Li channels her aura and anger into her arm and, through just her hand, or whatever she’s holding at the time, can channel the power into a powerful shock wave to hit her enemies and put a dent into whatever it’s hitting. Because of her anger however she has very little control of how much damage it does and the overall size of the blast
Effect:
In a [Power] wide and [Power*2] long cone, Li makes a [Power + (Composure or Resolve)] attack, defended by the higher of [Defense] or [Armor]. For each target affected, the attack gets a -1 to damage, and walls/cover are valid targets for this attack. In addition to damage, any damaged target takes a -1 to physical armocover level for [weapon] turns . Once Li buys back Short Temper she gains more control over this attack; she is able to chose to ignore certain targets in its range.

Physical Description

Li is 5’7” and totes a well-toned body. Her skin tone is a lighter yellowish complexion that compliments her auburn eyes. She has a small straight nose and a pair of thin, lightly colored lips to match it. Her hair is black and usually tied into a knot by two unique hairpins. One’s outline is made of black quartz with a jade center and a small golden sphere at the top of it. The second is the same except the center is made of white jade as opposed to traditional green.
Li, as a byproduct from her upbringing, has grown accustomed to wearing make-up whenever she goes out, as was mandated by her mother and her mother’s PR team. She usually wears a layer of foundation to cover any blemishes in her skin and nothing more than a light pink blush to accentuate her cheeks as well as a maroon-colored lipstick. She applies a small amount of black eyeliner and mascara to make her almond-shaped eyes more noticeable.
The girl wears a black Hanfu dress on normal occasions. It has gold trim along the sides of it with a white flower design embroidered onto the cuffs and ribbons that hang from the waist. The robe she can wear over it is similar except its primary color is white with gold trim as well. On the back of the robe is as well as more intricate flower patterns, all in black.

Weapon Description

Li wields an exquisite artisan bow that carved into the frame of is an intricate pattern that appeared almost as pieces of golden thread from the string that became intertwined as they cascaded down to where Li’s hand gripped the bow for support. The string itself was colored jet black and every time it was drawn and released a small amount of black dust came shaking off the string.
When needed in closer combat the ends of the bow straighten and the entirety of it turns black as it extends in length and into a formidable double crescent halberd. The entire pole of the stick was black until it reached the blades at the top. In the middle was a rather normal spear head that stuck out from the pole, but on both sides of it just at the end of the pole were two silver crescent shaped blades that were attached to the main spearhead. The golden threads appeared again at both ends of the spear, and intertwined together at the two spots where Li held the polearm the most.

Backstory

Daiyu Hou met her future husband Kim Vo during his first trial as a detective after he graduated from the police academy with honors and from college with a degree in criminal justice. She had graduated from Law School a few years prior and had worked her way up since then into her then current position as a criminal prosecutor. At first they disliked each other, both finding the other stuck-up and arrogant. But being forced to work together for the case they worked through their differences and shortly after realized that they both had developed feelings for each other. They shortly after the case finished began dating each other. Kim moved his way up the ranks, eventually finding himself as a sergeant in the Violent Crimes Unit of his precinct. He always pushed Daiyu to try and move up the ranks of the legal ladder, egging his girlfriend to aim for something like District Attorney, but she refused at the time, citing that she was happy where she was for the time being.
After a few years of dating the two were engaged and married a few months later. A year after their marriage Daiyu gave birth to what would be their only child, a black-haired girl they named Li. The couple lived with their daughter in the best house the combined paychecks of two state employed workers could buy. They still had enough money left over every month to pay for a nanny to take care of Li while the two were at work, which was most of the time as both of their jobs were quite demanding of them. However, the couple treasured their time off that they could spend with their daughter. As they continued their family life and Li continued to grow more and more the family was extremely happy, feeling that they had been extremely lucky with their careers and child. For a few years they lived happily.
However, when Li was eight her father became much more distant. All Daiyu knew was that he was investigating a murder case that had him and the entire VCU on edge. He refused to discuss the case with his wife and became much more paranoid about the safety of the family, even at one point suggesting that they move Li into their room to keep her safer. He barely slept and was prone to erratic behavior when asked about anything regarding his job. Daiyu tried to get information out of Kim’s superiors but even they were tight lipped on the status and specifics of the case. One night, the man left to investigate a lead regarding the case, a lead that brought him to a seaside warehouse that was owned by the Cogitatio family. He never came home.
Li remembers her mother frantically pacing the house when she couldn’t reach her husband, and when his co-workers were clueless on where he was. She remembers the trip to the precinct, her mother begging the leaders to open a missing person’s case in her husband’s name, despite it not even being a day since he had gone silent. The young girl remembered when her father’s commanding officer appeared at their door the next night after that, and how her mother fell to the floor sobbing. Her father’s broken body discovered washed upon the shore of the ocean just a few kilometers from where he was investigating. There was no evidence of any kind found on his body and with no evidence, no leads, or anything the case very quickly went cold and was eventually archived.
Daiyu was broken by the death of her husband, her world view shifting majorly after his murder. It was bitterly ironic that she spent her career putting criminals and killers behind bars, but there was no chance she would ever see her own husband’s killer brought to justice. The lawyer thought about where she wanted to with her life now that her husband was gone, and decided to commit herself to the one thing that Kim always pushed her to do. The climb into politics. She continued her work as a criminal prosecutor but at the same time began laying the groundwork for a climb up the ladder and eventually into politics. She quickly became obsessed with her eventual political career, spending more time with her assistants to coordinate the campaign than she did with her own daughter.
Li, who had taken her father’s death much differently, felt neglected by her mother as she consistently prioritized her career over her growing daughter. The emotional young girl lashed out physically at school, trying to gain the attention of her mother in any way, but when the school would call her mother, the only person who would come to the school was her mother’s assistant. Li grew bitter, and still struggling to cope with the loss of her father, which was now multiple years in the past, began to look for ways that she could escape her mother. One day the girl heard about Huntsman and Huntresses’ and very quickly the girl realized what she wanted. It was the perfect out for her. Not only could she get away from her mother, but she convinced herself that if she was a Huntress she could do what nobody else could; solve the murder of her father. She proposed the idea to her mother but was shut down instantly. Her mother cited that she didn’t believe that there was any way that Li knew that she wanted to do that this early in her life, and that she had other careers she expected the girl to go into.
Li was angry, but it wouldn’t be that long until she was given the opportunity to convince her mother again. Her mother was constantly attending events, and her campaign was always built upon her dedication to upholding law and order. When Li was twelve her mother’s campaign manager realized that not only was Li an almost non-factor in any of their promotional material, but that the girl was growing into an extremely beautiful young woman. She pushed the idea to her mother that she utilize Li in any campaign material, as well as at any events that her mother attends because having her daughter there to support her would boost her among families. When Li’s mother first told her that she was going to essentially become a part of her campaign the girl was seething. But after thinking about it, she realized how she could use it to her advantage.
She did what her mother wanted; She put on the makeup, the expensive dresses, and spent time at the fundraisers and events, mingling with her allies and making sure she was always visible behind her mother whenever she spoke. She waited, until she felt that her support, her contributions to the campaign, were irreplaceable, and then she gave her mother an ultimatum; allow her to attend Signal Academy, and eventually Beacon Academy, or she wouldn’t help her with her campaign ever again. Her mother was taken aback by the pre-teens assertiveness, but fearful of what it would mean for her political career if she didn’t, she agreed. Li was overjoyed, at her mother’s approval, having partially resigned herself to thinking that it wouldn’t work and she’d still be forced to help with the campaign. However; her mother did have her own set of requirements that Li had to meet for her to agree to this agreement. First the younger girl had to curb her erratic behavior that she had picked up when she was younger, that included no more fights, verbal arguments, among other things. She wanted her daughter to be the perfect model student, and that extended to her grades as well. Second, the girl had to continue to make regular appearances for the campaign at events and everything else even while she was at Signal and even Beacon in the future. And Third, Li had to contribute more to the campaign, including helping with discussions, meeting with other politicians, business owners, etc.and more. Li agreed, viewing them as easily attainable requirements for her.
Li followed her requirements, just sitting in on meetings to learn how they worked for the first two years, her grades were just fine and on the outside she looked like a perfect kind upstanding student. She didn’t bother getting to know her classmates well, not expecting to see any of them after she left for Signal. And for that time between the girl went to Signal the relationship between her and her mother seemed to repair itself slightly. They didn’t argue, and for a short time they appeared to be on the same page on what they wanted from each other. That was until the day before Li left for signal.
In a speech at one of her campaign events it was said that she was going to unveil a new initiative that she would be leading. Li didn’t know anything about it so she figured it was inconsequential. As she stood behind her mother on stage as she spoke she was dumb-founded when pictures of their family with their father appeared on screen and her mother began a speech about how the murder of her husband plunged their family into darkness. How it hurt both her and Li. She then went on to make wild campaign promises regarding criminal justice reform and police reform, stating that she would work hard to make sure what happened to their family, wouldn’t happen to anyone else. She struggled to hide her shock on stage.
Li, now fourteen, was disgusted. After the speech, behind closed doors, the girl tore into her mother. She accused her of being a power hungry witch, appalled that she would go as low as using her late father’s death as something to ring up more support in campaign contributions. Their argument grew in volume until it practically turned into a shouting match, proving to Li, at least, that their differences were irreconcilable. Li left the event early in a huff, the official reason given to the press that she was feeling sick. She didn’t wait for her mother to get home, the girl already had her bags packed for her trip to Signal and she left for her new school before her mother returned home early the next morning.
When she arrived at Signal Li at first had trouble adapting to the combat school. While many of her classmates had training before this in terms of combat, she had none. She did however excel in academics, but she lagged behind in fighting, as well as her aura usage. She had lost any semblance of control over her emotions and anger after her fight with her mother and she constantly found herself seething and confrontational about the smallest things. She hated that she was behind the rest of her class, people that she viewed she should be superior to. One day after a particularly nasty outburst at one of her classmates the girl stormed off, heading outside to try and calm her nerves. She was surprised when she was approached by one of her quieter classmates, and even more surprised when she recognized the girl on closer look.
Her name was Gwendolyn Meyer and she only recognized her because she had seen her during a few of the meetings she had sat in on with her mother’s campaign. She was the daughter of a wealthy businessman who was constantly with politicians to discuss ways to get more contracts for his company. She told Li that she understood how she felt, that she saw the look on Li’s face from the last event and reassured her that she wasn’t alone in feeling like her parent was using her for their own gain. That her own father put her through that as well. At first Li was upset that she would insinuate that she knew what Li was feeling, but after Gwen explained herself it became obvious to Li that she did. Gwen gave her an idea, an out to not only have personal gain, but to feel like she was getting revenge on her mother. It was the same thing Gwen did with her father’s business partners. Make them promises, whisper in her father’s ear, then get a reward from the partners. Clothes, food, money, whatever she wanted she got from them. She did give her the caveat that since her mother was a politician there would be a lot more eyes on any ‘gifts’ she received from anyone relating to her mother.
The two continued to talk even after Li had calmed down and very quickly Gwen became Li’s only friend at Signal. Gwen helped her with her combat and aura skills while Li helped Gwen with her academic scores. Gwen coached her through what to say when writing an apology to her mother, and how to try and mend the broken bridge between the two, even if it was just to use it for Li’s own personal gain in the future. They were constantly together; studying, training, or sometimes just talking. Gwen became someone Li trusted, and Li became the same for Gwen. They were best friends, and Li’s problem with anger and controlling her emotions were much lesser with her around.
Li put Gwen’s advice into action and mended her relationship with her mother, saying that she overreacted out of pure emotion but now understood where her mother was coming from in regards to her campaign and use of her father. Her mother bought it, extremely happy to ‘have her daughter back’. The teen worked to regain the trust of her mother, which wasn’t that hard, and soon after began implementing the ideas that Gwen had given her. A construction company wanted a contract for a public build? She was in her mother’s ear, whispering about why they would be the better choice. Private security, a few bars, construction, even a few for Gwen’s father who worked in real estate. She continued to make appearances at her mother’s events as well, becoming more and more noticed as the teen blossomed into a beautiful young woman over the years. A newfound notice that only helped her in gaining more favors and allies.
Li’s first few years at Signal passed quickly with Gwen by her side. The girl found a pair of weapons she favored and with Gwen’s help was able to get her dream weapon built. A long double crescent halberd with an intricate design that transformed into a bow for it’s ranged form and transportation. She slowly improved in mock fights and sparring, and her aura improved steadily as well. Li also continued to gain more favors and allies. She was careful to make sure that her dealings were discreet, and in the back of her mind began to think she was untouchable. In her last year at Signal, when Gwen’s father came back to her for another favor for help about securing the rights to an empty plot of farmland the teen thought nothing of it and on the same day was able to talk to her mother.
The next day however she received a message from Gwen saying she needed to talk, and that it was urgent, and that Li needed to make sure she wasn’t followed. It wasn’t like Gwen to be this paranoid so Li quickly went to meet her friend. It was raining when Li arrived at the address Gwen gave her but she was surprised to find that nobody was there. She looked around, unable to find Gwen, and instantly her mind brought her back to when her father disappeared almost ten years ago. She called out for Gwen and with no response pulled out her scroll to try and call the girl. Her heart sank when she heard it buzzing from inside the nearby dumpster. She slowly approached it, trying to steel herself for what she thought she might find inside. However, she was relieved, at least as much as one could be in the situation, when she only found her scroll and no other trace of the girl in the dumpster. The following day was the only time thus far her mother had ignored her suggestion.
Li, along with Gwen’s father, reported the girl missing the following day. The police interviewed Li, the obvious paranoid messages from the girl a point of interest in the case. But when the cameras came back empty, along with no known physical evidence, no suspects, or anything the case went cold. Li was brought back to her father’s case; the inability of the police to find anything on her father’s case, and now Gwen’s. The empty, sinking feeling she felt after both, and the fear of being alone settled back into her. Her mother tried to comfort her, as did many of her classmates, teachers, and associates. She became angry again; her attacks in spars became more savage and barbaric, as her aura use fell apart again, back to the inconsistent, inefficient, state it was when she had first arrived at Signal. She became far more unreasonable with her requests for favors, and at any event appearances she looked empty. She blamed herself. It was no coincidence that the day after she took a favor for her father that she went missing. It was her fault. She had convinced herself of that. For a while, she considered whether or not she was in the right mindset to continue on to Beacon.
During her graduation from Signal however, she was surprised when Gwen’s father appeared to talk to her. He gave her a small box and told her that while he will never give up hope that Gwen is still alive, that he wanted to give Li something to thank her for always being there for Gwen. Inside the box was a few of Gwen’s possessions, such as the bracelet she always wore, as well as a small photobook the girl had created that was filled with pictures of her and Li over the years. She cried going through the photobook, but at the end, had renewed her convictions about going to Beacon. It was more than just getting away from her mother, and finding her father’s killer. It was about finding the strength to protect those that mattered to her. To find Gwen. She knew her best friend was alive, deep down, and she wasn’t going to stop until she found her.

Personality

Li is an egocentric, self-obsessed girl. She cares more about how what others do affect her, rather than how her actions affect others. Despite her goals to protect those that matter to her, if you are not a part of that group you are nothing to her. Because of her own political connections, her own coalition of allies, as well as her overly self-centered attitude she thinks of herself as better than those around her. Even if there’s overwhelming evidence to say she’s outmatched she will still delude herself that she is better than others. She’s always apprehensive when first meeting someone, unsure of if they’re an ally she can pocket, or a threat she should avoid.
She is slow to trust, and afraid of letting anyone into her heart. After losing her father and Gwen the girl is afraid to have any meaningful relationship with anyone again, afraid that she’ll lose them as well. She finds herself reflecting on the past often, speaking in cryptic messages as her mind races back to the two people in her life that she misses the most.

Notes

  • Li 黎 Meaning Black, Hou 侯 meaning Noble

Allies (Li's Coalition)

  • 1: The Cat's Tap (Pub)
  • 2: Jameson Construction
  • 3: Meyer Real Estate
  • 4: Vale City Hall
  • 5: Wakefield Private Security
  • Li's Theme - Lay "灵" (Soul)
submitted by TiltedAiri to rwbyRP [link] [comments]


2020.11.05 10:10 mrkambo Disabled Disk, did my drive fail?

I think i have a failed drive, below is the diag readout, is my drive dead?

smartctl 7.1 2019-12-30 r5022 [x86_64-linux-5.7.8-Unraid] (local build)
Copyright (C) 2002-19, Bruce Allen, Christian Franke, www.smartmontools.org

=== START OF INFORMATION SECTION ===
Model Family: Seagate IronWolf
Device Model: ST8000VN0022-2EL112
Serial Number:
LU WWN Device Id: 5 000c50 0b6bdba45
Firmware Version: SC61
User Capacity: 8,001,563,222,016 bytes [8.00 TB]
Sector Sizes: 512 bytes logical, 4096 bytes physical
Rotation Rate: 7200 rpm
Form Factor: 3.5 inches
Device is: In smartctl database [for details use: -P show]
ATA Version is: ACS-3 T13/2161-D revision 5
SATA Version is: SATA 3.1, 6.0 Gb/s (current: 3.0 Gb/s)
Local Time is: Thu Nov 5 08:52:49 2020 GMT
SMART support is: Available - device has SMART capability.
SMART support is: Enabled
AAM feature is: Unavailable
APM feature is: Unavailable
Rd look-ahead is: Enabled
Write cache is: Enabled
DSN feature is: Unavailable
ATA Security is: Disabled, NOT FROZEN [SEC1]
Wt Cache Reorder: Enabled

=== START OF READ SMART DATA SECTION ===
SMART overall-health self-assessment test result: PASSED

General SMART Values:
Offline data collection status: (0x82) Offline data collection activity
was completed without error.
Auto Offline Data Collection: Enabled.
Self-test execution status: ( 0) The previous self-test routine completed
without error or no self-test has ever
been run.
Total time to complete Offline
data collection: ( 567) seconds.
Offline data collection
capabilities: (0x7b) SMART execute Offline immediate.
Auto Offline data collection on/off support.
Suspend Offline collection upon new
command.
Offline surface scan supported.
Self-test supported.
Conveyance Self-test supported.
Selective Self-test supported.
SMART capabilities: (0x0003) Saves SMART data before entering
power-saving mode.
Supports SMART auto save timer.
Error logging capability: (0x01) Error logging supported.
General Purpose Logging supported.
Short self-test routine
recommended polling time: ( 1) minutes.
Extended self-test routine
recommended polling time: ( 807) minutes.
Conveyance self-test routine
recommended polling time: ( 2) minutes.
SCT capabilities: (0x50bd) SCT Status supported.
SCT Error Recovery Control supported.
SCT Feature Control supported.
SCT Data Table supported.

SMART Attributes Data Structure revision number: 10
Vendor Specific SMART Attributes with Thresholds:
ID# ATTRIBUTE_NAME FLAGS VALUE WORST THRESH FAIL RAW_VALUE
1 Raw_Read_Error_Rate POSR-- 081 064 044 - 120782174
3 Spin_Up_Time PO---- 084 084 000 - 0
4 Start_Stop_Count -O--CK 100 100 020 - 775
5 Reallocated_Sector_Ct PO--CK 100 100 010 - 0
7 Seek_Error_Rate POSR-- 089 061 045 - 755441512
9 Power_On_Hours -O--CK 093 093 000 - 6377
10 Spin_Retry_Count PO--C- 100 100 097 - 0
12 Power_Cycle_Count -O--CK 100 100 020 - 35
184 End-to-End_Error -O--CK 100 100 099 - 0
187 Reported_Uncorrect -O--CK 100 100 000 - 0
188 Command_Timeout -O--CK 100 096 000 - 322127462475
189 High_Fly_Writes -O-RCK 100 100 000 - 0
190 Airflow_Temperature_Cel -O---K 068 047 040 - 32 (Min/Max 26/45)
191 G-Sense_Error_Rate -O--CK 099 099 000 - 2196
192 Power-Off_Retract_Count -O--CK 100 100 000 - 39
193 Load_Cycle_Count -O--CK 089 089 000 - 22588
194 Temperature_Celsius -O---K 032 053 000 - 32 (0 16 0 0 0)
195 Hardware_ECC_Recovered -O-RC- 004 002 000 - 120782174
197 Current_Pending_Sector -O--C- 100 100 000 - 0
198 Offline_Uncorrectable ----C- 100 100 000 - 0
199 UDMA_CRC_Error_Count -OSRCK 200 200 000 - 0
240 Head_Flying_Hours ------ 100 253 000 - 2781 (188 155 0)
241 Total_LBAs_Written ------ 100 253 000 - 30355151408
242 Total_LBAs_Read ------ 100 253 000 - 282254232294
_ K auto-keep
__ C event count
___ R error rate
____ S speed/performance
_____ O updated online
______ P prefailure warning

General Purpose Log Directory Version 1
SMART Log Directory Version 1 [multi-sector log support]
Address Access W Size Description
0x00 GPL,SL O 1 Log Directory
0x01 SL O 1 Summary SMART error log
0x02 SL O 5 Comprehensive SMART error log
0x03 GPL O 5 Ext. Comprehensive SMART error log
0x04 GPL,SL O 8 Device Statistics log
0x06 SL O 1 SMART self-test log
0x07 GPL O 1 Extended self-test log
0x08 GPL O 2 Power Conditions log
0x09 SL W 1 Selective self-test log
0x0c GPL O 2048 Pending Defects log
0x10 GPL O 1 NCQ Command Error log
0x11 GPL O 1 SATA Phy Event Counters log
0x13 GPL O 1 SATA NCQ Send and Receive log
0x15 GPL W 1 Rebuild Assist log
0x21 GPL O 1 Write stream error log
0x22 GPL O 1 Read stream error log
0x24 GPL O 512 Current Device Internal Status Data log
0x30 GPL,SL O 9 IDENTIFY DEVICE data log
0x80-0x9f GPL,SL W 16 Host vendor specific log
0xa1 GPL,SL VS 24 Device vendor specific log
0xa2 GPL VS 8160 Device vendor specific log
0xa6 GPL VS 192 Device vendor specific log
0xa8-0xa9 GPL,SL VS 136 Device vendor specific log
0xab GPL VS 1 Device vendor specific log
0xad GPL VS 16 Device vendor specific log
0xb0 GPL VS 9048 Device vendor specific log
0xbe-0xbf GPL VS 65535 Device vendor specific log
0xc1 GPL,SL VS 16 Device vendor specific log
0xc3 GPL,SL VS 8 Device vendor specific log
0xd1 GPL VS 264 Device vendor specific log
0xd2 GPL VS 10000 Device vendor specific log
0xd4 GPL VS 2048 Device vendor specific log
0xda GPL,SL VS 1 Device vendor specific log
0xe0 GPL,SL W 1 SCT Command/Status
0xe1 GPL,SL W 1 SCT Data Transfer

SMART Extended Comprehensive Error Log Version: 1 (5 sectors)
No Errors Logged

SMART Extended Self-test Log Version: 1 (1 sectors)
No self-tests have been logged. [To run self-tests, use: smartctl -t]

SMART Selective self-test log data structure revision number 1
SPAN MIN_LBA MAX_LBA CURRENT_TEST_STATUS
1 0 0 Not_testing
2 0 0 Not_testing
3 0 0 Not_testing
4 0 0 Not_testing
5 0 0 Not_testing
Selective self-test flags (0x0):
After scanning selected spans, do NOT read-scan remainder of disk.
If Selective self-test is pending on power-up, resume after 0 minute delay.

SCT Status Version: 3
SCT Version (vendor specific): 522 (0x020a)
Device State: Active (0)
Current Temperature: 30 Celsius
Power Cycle Min/Max Temperature: 26/45 Celsius
Lifetime Min/Max Temperature: 16/53 Celsius
UndeOver Temperature Limit Count: 0/552

SCT Temperature History Version: 2
Temperature Sampling Period: 3 minutes
Temperature Logging Interval: 59 minutes
Min/Max recommended Temperature: 10/25 Celsius
Min/Max Temperature Limit: 0/70 Celsius
Temperature History Size (Index): 128 (28)

Index Estimated Time Temperature Celsius
29 2020-10-31 03:40 40 *********************
30 2020-10-31 04:39 31 ************
31 2020-10-31 05:38 31 ************
32 2020-10-31 06:37 31 ************
33 2020-10-31 07:36 30 ***********
34 2020-10-31 08:35 30 ***********
35 2020-10-31 09:34 38 *******************
36 2020-10-31 10:33 34 ***************
37 2020-10-31 11:32 34 ***************
38 2020-10-31 12:31 31 ************
... ..( 5 skipped). .. ************
44 2020-10-31 18:25 31 ************
45 2020-10-31 19:24 30 ***********
46 2020-10-31 20:23 30 ***********
47 2020-10-31 21:22 39 ********************
48 2020-10-31 22:21 31 ************
49 2020-10-31 23:20 37 ******************
50 2020-11-01 00:19 31 ************
51 2020-11-01 01:18 31 ************
52 2020-11-01 02:17 31 ************
53 2020-11-01 03:16 32 *************
54 2020-11-01 04:15 32 *************
55 2020-11-01 05:14 32 *************
56 2020-11-01 06:13 31 ************
57 2020-11-01 07:12 31 ************
58 2020-11-01 08:11 31 ************
59 2020-11-01 09:10 38 *******************
60 2020-11-01 10:09 30 ***********
61 2020-11-01 11:08 40 *********************
62 2020-11-01 12:07 31 ************
63 2020-11-01 13:06 39 ********************
64 2020-11-01 14:05 32 *************
65 2020-11-01 15:04 31 ************
66 2020-11-01 16:03 31 ************
67 2020-11-01 17:02 30 ***********
68 2020-11-01 18:01 35 ****************
69 2020-11-01 19:00 31 ************
70 2020-11-01 19:59 31 ************
71 2020-11-01 20:58 40 *********************
72 2020-11-01 21:57 39 ********************
73 2020-11-01 22:56 31 ************
... ..( 8 skipped). .. ************
82 2020-11-02 07:47 31 ************
83 2020-11-02 08:46 39 ********************
84 2020-11-02 09:45 31 ************
85 2020-11-02 10:44 41 **********************
86 2020-11-02 11:43 40 *********************
87 2020-11-02 12:42 38 *******************
88 2020-11-02 13:41 39 ********************
89 2020-11-02 14:40 39 ********************
90 2020-11-02 15:39 39 ********************
91 2020-11-02 16:38 40 *********************
92 2020-11-02 17:37 39 ********************
93 2020-11-02 18:36 40 *********************
94 2020-11-02 19:35 40 *********************
95 2020-11-02 20:34 39 ********************
96 2020-11-02 21:33 31 ************
97 2020-11-02 22:32 39 ********************
98 2020-11-02 23:31 31 ************
99 2020-11-03 00:30 36 *****************
100 2020-11-03 01:29 31 ************
101 2020-11-03 02:28 30 ***********
102 2020-11-03 03:27 30 ***********
103 2020-11-03 04:26 29 **********
104 2020-11-03 05:25 29 **********
105 2020-11-03 06:24 29 **********
106 2020-11-03 07:23 28 *********
107 2020-11-03 08:22 37 ******************
108 2020-11-03 09:21 29 **********
109 2020-11-03 10:20 29 **********
110 2020-11-03 11:19 36 *****************
111 2020-11-03 12:18 36 *****************
112 2020-11-03 13:17 38 *******************
113 2020-11-03 14:16 37 ******************
114 2020-11-03 15:15 37 ******************
115 2020-11-03 16:14 36 *****************
116 2020-11-03 17:13 28 *********
117 2020-11-03 18:12 35 ****************
118 2020-11-03 19:11 36 *****************
119 2020-11-03 20:10 37 ******************
120 2020-11-03 21:09 38 *******************
121 2020-11-03 22:08 37 ******************
122 2020-11-03 23:07 29 **********
123 2020-11-04 00:06 36 *****************
124 2020-11-04 01:05 29 **********
125 2020-11-04 02:04 29 **********
126 2020-11-04 03:03 28 *********
127 2020-11-04 04:02 27 ********
0 2020-11-04 05:01 27 ********
1 2020-11-04 06:00 28 *********
2 2020-11-04 06:59 27 ********
3 2020-11-04 07:58 36 *****************
4 2020-11-04 08:57 27 ********
5 2020-11-04 09:56 36 *****************
6 2020-11-04 10:55 37 ******************
7 2020-11-04 11:54 36 *****************
8 2020-11-04 12:53 34 ***************
9 2020-11-04 13:52 32 *************
10 2020-11-04 14:51 35 ****************
11 2020-11-04 15:50 36 *****************
12 2020-11-04 16:49 35 ****************
13 2020-11-04 17:48 34 ***************
14 2020-11-04 18:47 28 *********
15 2020-11-04 19:46 35 ****************
16 2020-11-04 20:45 28 *********
17 2020-11-04 21:44 34 ***************
18 2020-11-04 22:43 38 *******************
19 2020-11-04 23:42 30 ***********
20 2020-11-05 00:41 27 ********
21 2020-11-05 01:40 27 ********
22 2020-11-05 02:39 26 *******
23 2020-11-05 03:38 26 *******
24 2020-11-05 04:37 26 *******
25 2020-11-05 05:36 29 **********
26 2020-11-05 06:35 26 *******
27 2020-11-05 07:34 31 ************
28 2020-11-05 08:33 26 *******

SCT Error Recovery Control:
Read: 70 (7.0 seconds)
Write: 70 (7.0 seconds)

Device Statistics (GP Log 0x04)
Page Offset Size Value Flags Description
0x01 ===== = = === == General Statistics (rev 1) ==
0x01 0x008 4 35 --- Lifetime Power-On Resets
0x01 0x010 4 6377 --- Power-on Hours
0x01 0x018 6 30355146696 --- Logical Sectors Written
0x01 0x020 6 33481720 --- Number of Write Commands
0x01 0x028 6 282254113313 --- Logical Sectors Read
0x01 0x030 6 380720408 --- Number of Read Commands
0x01 0x038 6 - --- Date and Time TimeStamp
0x03 ===== = = === == Rotating Media Statistics (rev 1) ==
0x03 0x008 4 504597728 N-- Spindle Motor Power-on Hours
0x03 0x010 4 504595903 N-- Head Flying Hours
0x03 0x018 4 22588 --- Head Load Events
0x03 0x020 4 0 --- Number of Reallocated Logical Sectors
0x03 0x028 4 0 --- Read Recovery Attempts
0x03 0x030 4 0 --- Number of Mechanical Start Failures
0x03 0x038 4 0 --- Number of Realloc. Candidate Logical Sectors
0x03 0x040 4 39 --- Number of High Priority Unload Events
0x04 ===== = = === == General Errors Statistics (rev 1) ==
0x04 0x008 4 0 --- Number of Reported Uncorrectable Errors
0x04 0x010 4 75 --- Resets Between Cmd Acceptance and Completion
0x05 ===== = = === == Temperature Statistics (rev 1) ==
0x05 0x008 1 30 --- Current Temperature
0x05 0x010 1 30 --- Average Short Term Temperature
0x05 0x018 1 30 --- Average Long Term Temperature
0x05 0x020 1 53 --- Highest Temperature
0x05 0x028 1 0 --- Lowest Temperature
0x05 0x030 1 50 --- Highest Average Short Term Temperature
0x05 0x038 1 26 --- Lowest Average Short Term Temperature
0x05 0x040 1 43 --- Highest Average Long Term Temperature
0x05 0x048 1 30 --- Lowest Average Long Term Temperature
0x05 0x050 4 0 --- Time in Over-Temperature
0x05 0x058 1 70 --- Specified Maximum Operating Temperature
0x05 0x060 4 0 --- Time in Under-Temperature
0x05 0x068 1 0 --- Specified Minimum Operating Temperature
0x06 ===== = = === == Transport Statistics (rev 1) ==
0x06 0x008 4 176 --- Number of Hardware Resets
0x06 0x010 4 47 --- Number of ASR Events
0x06 0x018 4 0 --- Number of Interface CRC Errors
_ C monitored condition met
__ D supports DSN
___ N normalized value

Pending Defects log (GP Log 0x0c)
No Defects Logged

SATA Phy Event Counters (GP Log 0x11)
ID Size Value Description
0x000a 2 9 Device-to-host register FISes sent due to a COMRESET
0x0001 2 0 Command failed due to ICRC error
0x0003 2 0 R_ERR response for device-to-host data FIS
0x0004 2 0 R_ERR response for host-to-device data FIS
0x0006 2 0 R_ERR response for device-to-host non-data FIS
0x0007 2 0 R_ERR response for host-to-device non-data FIS
submitted by mrkambo to unRAID [link] [comments]


2020.11.04 19:41 productism Daily Roundup Wed, Nov 4, 2020

Daily update ⋅ November 4, 2020
Electrek Tesla (TSLA) is getting new battery cells from Panasonic with faster charging capacity We can expect Tesla vehicles to get a bump in charging speed as the automaker is reportedly about to get new battery cells produced by Panasonic at ...
StockNews Tesla vs. General Motors: Which Stock is a Better Buy? TSLA – Though Tesla (TSLA) is currently dominating the global market for EVs, GM has proven to be a strong competitor through its strategic ...
Benzinga Understanding Tesla's Unusual Options Activity Shares of Tesla (NASDAQ: TSLA) saw some unusual options activity on Tuesday. Following the unusual option alert, the stock price moved down to ...
Motley Fool Why Tesla Stock Jumped Today Shares of Tesla (NASDAQ:TSLA) jumped on Tuesday, rising as much as 6.4%. As of 10:45 a.m. EST, the stock was up about 5%. The stock's gain is ...
CFD Trading Tesla Inc (TSLA) Up 3.21%; Price Base in Formation Over Past 30 Days The Hourly View for TSLA. Last Updated November 3, 2020, 11:20 GMT. At the moment, TSLA's price is up $14.85 (3.82%) from the hour prior ...
Benzinga S&P 500 Performs Best On Days Donald Trump Tweets 30 Or More Times: Study Elon Musk On Twitter: The study from Exness said Tesla Inc (NASDAQ: TSLA) CEO Elon Musk is the most active global brand CEO account.
InvestorsObserver Do Analysts Expect Tesla Inc (TSLA) Stock to Rise? InvestorsObserver is giving Tesla Inc (TSLA) an Analyst Rating Rank of 21, meaning TSLA is ranked higher by analysts than 21% of stocks.
MarketBeat Kathleen Wilson-Thompson Sells 12500 Shares of Tesla, Inc. (NASDAQ:TSLA) Stock (NASDAQ:TSLA) Director Kathleen Wilson-Thompson sold 12,500 shares of the company's stock in a transaction dated Friday, October 30th. The stock ...
Investor's Business Daily Electric-Car Stocks And The Election: Here's Where Trump, Biden Stand ... would return an opponent of key incentives for electric-car stocks to the White House, while a Joe Biden presidency might better serve Tesla (TSLA), ...
MarketWatch Tesla, Bloom Energy stocks get an Election Day boost Tesla TSLA, +5.84% stock rose 5.84%, its largest one-day gain since Sept. 15, when it rose 7.18%. The stock's close at $423.90 was its best in nearly ...
submitted by productism to TSLA [link] [comments]


2020.11.01 20:15 ApAlard [S] [USA-MO] Bronica ETRSi Kit

SOLD - 80% OF KIT TO u/TacoTruckTuesday - REMAINING PIECES POSTED AT LATER DATE
Included -
Bronica ETRSi body. Excellent shape, near-mint. Comes with one 120 back with darkslide.
Bronica ETR AEII Prism viewfinder, also in excellent shape and functioning perfectly.
Speed grip, mechanically great, slight cosmetic issue with peeling of leather at edges.
Waist-level viewfinder, mechanically great also with slight leather peeling.
Polaroid instant film back.
Zenzanon PE 75 mm f2.8 with shade. Extremely slight cosmetic wear, absolutely nothing in lens.
Zenzanon PE 50 mm f2.8. Same evaluation as 75mm lens.
Zenzanon 150mm f3.5. Slight dust in lens not affecting quality, good cosmetic condition.
All together : SOLD
I am selling as a kit only at this time. Open to local pickup as well. Not currently interested in trades. Am open to offers. Please ask if you wish for additional pictures or details.
Pictures : https://imgur.com/a/kCtFZmj
submitted by ApAlard to photomarket [link] [comments]


2020.11.01 18:59 thomas_james_hyde Meh/WTF ideas for CS and happy 20th birthday!

Meh/WTF ideas for CS and happy 20th birthday!

https://preview.redd.it/q7twnri3pnw51.jpg?width=920&format=pjpg&auto=webp&s=3828838e557e2136510627add160af8bad80b647
As today is Counter-Strikes 20th birthday (according to steams CS page at least, official release dates vary), I want to celebrate the game and its updates ranging from the "Meh" kind (Danger Zone) to the straight "WTF" kind (R8 Revolver) by putting together some ideas on what might make the game meh or even wtf in the future (but who knows, maybe theres something actually useful in there as well):
"All You Can Carry"
You just clutched the round, defused the bomb and are standing in the middle of a pile of guns from dead bad guys. You know you are taking the awp into the next round, but deep down inside you want an AK for yourself. Fuck the awper anyway.
Well now its not a decision anymore; just pick up and take up to 5 guns into the next round, drop them on the ground automatically on freeze time and GGs to the economy!
"Set the Scene"
You know all the maps inside and out like the palm of your hand. But new maps are coming and they wont be static forever.
As CTs, decide which parts of the map will be closed and which will be open (doors, hallways, windows, etc) at the beginning of each round. Now watch the Ts have to call their strats on the go as they figure out the map.
"Sharing is Caring"
30th round and your economy is the dumpster. You buy what you can but everyone has smgs or pistols and you know youd rather all put your money together for an awp or a couple of rifles. So why not?
Players can deposit their money into the BANK and the IGL has access to withdraw that money to use it to buy guns.
"Crime Scene"
Your support player and maybe one more player sacrificed his bank to buy the utility on a force buy only to die sooner than expexted and now all that utility is gone. Wasted. All thats left is the useless molotov or incendiary on the ground. Or is it?
Upon death, all of players utility is kept on their body for you to loot and take that smoke and a flash or two, which might just help you retake the site.
"Tag, Youre It"
6-man rosters are already a thing, even switching players mid-match between maps. But why stop there? Why not have 7 or 8 players on a team?
Let the other guys sit and wait idle and tag them in whenever, even mid-map! Just have a guy or two who are godly with deagles and whenever theres a forcebuy - swap your awper or whoever for the deagle gods. Easy round win. Now back to the bench with them.
"Can You Hear Me?"
One of Counter-Strikes most useless piece of utility is the decoy. But it doesnt have to be.
1vX and you just know if you can get the plant, you can win. Luckily, you have the Sound Decoy left on your belt - just silently place it on the ground and start making your way to the other side of the map. 5 to 10 seconds later the decoy will make brief, random footstep sounds to fool your enemy.
"Anyone Have an Advil?"
Round started but even before you can do anything, you have been wallbanged and naded super low. That changes a lot... unless you planned for it.
One player can buy a medkit to heal players. Single use heal to full or 50 hp restored to multiple teammates... endless possibilities.
"High-Tech Gear"
1v1 and as the CT you are on B on inferno and you just know hes going A... But at the same time you know you should stay and have at least 50/50 chance. But then you remember CTs just got some brand new gear.
Just place a laser tripwire at B and run to A. Once the T walks through the invisible laser, he sets off your alarm and you can rotate back way before the bomb is even planted.
"Take This Too"
Everyone bought what they can but a lot of your teammates are missing utility, while you have some money left. Youre looking at the couple of hundred of dollars being useless.
Well now you can drop utility just as you can drop guns. Buy a smoke, flashes, nades... and just [G] to drop them on the ground. Then buy more. Utility is limited by overall team buys, not a single player.
"Thats Gonna Leave a Mark"
You have shot and damaged your enemy to low HP, but he is still able to run and shoot like nothing happened. Unplayable!
When a player takes damage, it will have consequences for the rest of the round. For instance, a legged player by an awp wont be able to run at full speed. Being shot in the arm will make your aim inaccurate. Now that sucks.

Who knows what the game has in its future. Only thing we could always count on is the community being able to shape it, granted, slowly and painfully, but surely. With all the love we gave it and continue to give it, theres no doubt we can look forward to a decade or two more of loving it, despite its sometimes questionable updates and valves decisions.
Happy Birthday Counter-Strike! <3
submitted by thomas_james_hyde to GlobalOffensive [link] [comments]


2020.10.31 00:26 TeamRooted lul

 ******************************************************************************** 0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-ASCII-00-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ooooooooo. .oooooo. .oooooo. ooooooooooooo oooooooooooo oooooooooo. `888 `Y88. d8P' `Y8b d8P' `Y8b 8' 888 `8 `888' `8 `888' `Y8b 888 .d88' 888 888 888 888 888 888 888 888 888ooo88P' 888 888 888 888 888 888oooo8 888 888 888`88b. 888 888 888 888 888 888 " 888 888 888 `88b. `88b d88' `88b d88' 888 888 o 888 d88' o888o o888o `Y8bood8P' `Y8bood8P' o888o o888ooooood8 o888bood8P' Team Rooted - CZeDB, BytesInAFloat, Fantomas <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> 
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-INTRO-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> You've probably come here after seeing Dream's door smashed in by a SWAT team on his MCC stream, please read the entire dox before making opinions. The only Dream doxes on doxbin rn are fake. And Dream, if you're reading this. I suggest you go cry to Chapter 286 of your retarded statutes:
Part 1 =Precursor=: Oh boy, am I ever about to start Drama for this... Dream aka Clayton Huff is an egotistical piece of human garbage who serves no purpose but to waste oxygen on this rapidly decaying planet. With that out of the way. We can get into the meat of this situation.
The first guy to dox Dream was "Generic Name", after he was dared to after being told Dream was "undoxable". Wanting to bolster his ego, he started working on a Dream dox.
According to DM's and Generic himself: The dox was leaked out to Dream, where he created a version with incorrect information to try and stop the spread of the dox: https://anonfiles.com/F5j8Mdidpd/holyfuckwhyisjapanesesuchabasedlanguageiliterallycannotwithyourpunsandetmolygies_jpg
He also proceeded to deny a lot of info, like numbers. Despite them supposedly being linked to his PayPal and numerous land records: https://anonfiles.com/96k1M8i0p4/isnortedgfuelthroughmyurethraandnowiminfertilepleasehelp_jpg https://anonfiles.com/7dkbMai9p0/skiddikscomehome_jpg
Scared, Dream offers to pay Generic in Bitcoin to help him take down the dox: https://anonfiles.com/7alaM1i4pe/genshinneedstolearnhowtoproperlyimplementandvalidatecaptcharesponseslmao_jpg https://anonfiles.com/5claMci0pc/imdyinginsideharderthanggfansubs_jpg
A Scared Dream stroking Generic's Ego: https://anonfiles.com/vdm2Mdiepa/evenfreddymercurydidntsuckmenoffthishard_jpg https://anonfiles.com/x3maM3i8p8/whenuforgettomuxfontsinurv2aftetimingthev1toawanakimaudiostreamnotrealisingitwasbitflipped_jpg https://anonfiles.com/zfm5M8ifpc/watchingbdremuxesofanimein2020whentherearemuchbetterencodesbecauseyoudontrealiseliveactionencodinglogicdoesntapplytoanimeftthebandingandhaloingcrew_jpg https://anonfiles.com/10maMbi9p7/doxingisntanimportantpartoftheswattingprocessanwayftherkz_jpg Really Dream, at the start. This was just some fun. But the more I looked into you, the worse of a person I found you to be. Part 1 Conclusion
Part 2 =Who is Dream?=: Who is Clayton Ray Huff? A rich YouTuber with over 10 Million subcribers who has never faced hardship in his life, living in a private, gated community (Wingfield North). Clay was born into a wealthy, upper-middle class American dream family. Never being told no or being disciplined as a child, he grew into a- spoiled brat who would wine and winge until he got his way.
The only hardship he ever faced was when his obese mother couldn't pay the mortgage on a home worth nearly a million dollars after the 2007 finacial recession, and filed for Chapter 7 bankruptcy (6:08-bk-10204): https://anonfiles.com/F3Nez1c0p2/huhthatsweird_pdf
Dream started playing Minecraft under the IGN "Clayman13" on numerous servers. Later creating the account "DreamOnPvP" and then buying the account "Dream" after begging his obese mother for shekels.
During this time, Clayton also participated in systemic doxing and collaborated with many doxers: https://anonfiles.com/3fr1Mei1p4/Dream_if_you_were_smart_about_this_you_d_still_have_your_door_atm_jpg https://anonfiles.com/56reM9i8pb/doesanyoneelseslicetheirballsopenonacheesegraterwhentheygetitchy_jpg https://anonfiles.com/72r0Mai6pb/hypotheticallywherecouldisellajarofthicksmellydickcheeseformaximumprofitsimguessingonafetishsitebutidkaskingforafriendhahaha_jpg
Dream played on many servers, such as FaithfulMC, MunchyMC, Brawl, Minemen and more. All of which he sucked at. In fact, there are numerous videos of him getting walked like a dog across the map on Minemen and Faithful that you can find on YouTube. Dream's first YouTube channel is now wiped. "DreamOnPvP" contained numerous videos of him being an autist on many popular servers at the time, but was wiped after he started his new channel, "DreamTraps" Originally, "DreamTraps" was a channel dedicated to showing, well. Traps. Mainly in HCF and KitMap.
His channel wasn't that active for a while, but after years. He ended up finding success with more random, intricate and original videos. When Dream started playing minecraft- his ego got checked like a black person getting "checked" with a loaded shotgun to the head by police. As he started to grow, he started to slowly show more and more of his deplorable, selfish - egotistical side. Dream fans themselves are too braindead to see it, and haven't noticed the "slow descent" into Dream becoming a dickhead.
Fun Facts about Dream: Cheated on his girlfiend four times, causing her to cheat on him nine times whilst they were in a sexual relationship: https://web.archive.org/web/20200906025253/https://twitter.com/sqmglqm/status/1302439010724442118
There are also allegations of him sexually harassing women, cheating has pretty much been proved: https://twtext.com/article/1302454667054637056 (Dead Link)
Part 2 Conclusion
Part 3 = A Note on Other Doxes= Generic claims that an early version of his dox was leaked to Dream, and has provided Twitter screenshots proving that Dream deliberately faked Doxes to try and stop the spread of his info: https://anonfiles.com/F5j8Mdidpd/holyfuckwhyisjapanesesuchabasedlanguageiliterallycannotwithyourpunsandetmolygies_jpg
Dream claims to be "well respected" in the doxing community, and has said it lead to Generic's doxes being taken down in less than an hour by Doxbin: https://anonfiles.com/B2reM1i5p4/okgenuinequestionherearemykidneysnotworkingproperlyorisurinsupposedtosmellsimilartowhatyoujustatebecauseigenuinelydonotknowpleasedmmeifyouknowtheanswerbecauseimstartingtogetabitworried_jpg
The recent "Twitter Dox" was simply a fan who searched the public (fake) name "Clay Bryce" up on Instagram, see: https://web.archive.org/web/20200801033129/https://twitter.com/softysapnap/status/1289403310621958148
The shit about Sapnap getting "doxed" as well is legitimately just bullshit made up by fans with the IQ of a bathtub.
Currently, all doxes avaliable on Doxbin but this one (if you're viewing this paste on Doxbin) contain false information. Part 3 Conclusion
Dream, get fucked. Also, a note to anyone that's wondering. Generic is no longer involved, as he's gone off the project due to lack of time and interest. All information he has provided to us is legal under Florida Statutes Title XIX: Chapter 282: Part II
To your braindead lawyers: The information provided here is provided under good faith, and the majority is specifically legal under Florida Statutes Title XIX: Chapter 282: Part II. Emails and Passwords have been added from leads data (Legal under FTC Act Sec. 3, 15 U.S.C. Sec. 43) We believe the "SWATTING" as us and many others call it is covered by Florida Statutes TITLE XLV: Chapter 768: NEGLIGENCE: Part 1 (GENERAL PROVISIONS): 768.13-768.135 We believe this as our intentions were based off concern and good faith, as we had very serious concerns Plaintiff Clayton Ray Huff had kidnapped and was storing multiple children in his basement to repeatedly molest, torture, and rape over 9000 times. We were so concerned that we claimed the house was rigged with bombs and full of hostages. To prompt an increased call-out of the appropriate authorities.
RIP Dream Door 2020-2020
Credits: Generic, original dox and info base, QC and cross-reference. GG, Commie, Herkz, Skiddiks and Generic: Memes Team Rooted (Current Dox) CZeDB (SWAT)
Keep an eye on what you're doing Techno, or else your head will be going off your neck like Dream's door went off its hinges. :) ^ A death threat, the only illegal thing in this dox. Ohhhh - and the SSN, maybe we went a bit too far with that one. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
7MM"""Yb. MMYb. MM Mb7Mb,od8 .gP"Ya ,6"Yb. 7MMpMMMb.pMMMb. MM MM MM' "',M' Yb 8) MM MM MM MM MM ,MP MM 8M"""""" ,pm9MM MM MM MM MM ,dP' MM YM. , 8M MM MM MM MM .JMMmmmdP' .JMML.Mbmmd' `Moo9Yo..JMML JMML JMML.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-GENERAL INFORMATION-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
Full Name: Clayton Ray Huff (6'2) Age: 21 - August 12th 1999 (Arnold Palmer Hospital) IRL: SoonTM Aliases: DreamOnPvP/DreamTraps/DreamAF/DreamXD/DeltaKnight/DreamSkilful/Clayman23/Clayman2323 SSN: Read the notes at the end of the dox Voter ID: N/A Registered to Vote: N/A
Address(s): Current / 2710 English Ivy Ct, Longwood FL 32779 $$++$$ I love how his community is gated, yet you can jump his picket fence off a main road and gain access to his house easily. - Mortgage: https://anonfiles.com/Fcv2tdi4pd/Clayton_Ray_Huff_Mortgage_pdf - Deed: https://anonfiles.com/Ldwct9i6pb/Clayton_Ray_Huff_Deed_pdf - Taxes: https://anonfiles.com/FfTb2fcbpd/countycum_pdf {$8,658.15 (2018)}
Old / 3925 Lockwood Blvd, Oviedo, FL 32765 Old / 667 Lamoka Ct, Winter Springs, FL 32708 Old / 662 San Pablo Ave, Casselberry, FL 32707 Old / 2882 Willow Bay Ter, Casselberry, FL 32707
Phone Number: - +1 (407) 725-1400 -_- Verizon Wireless // Changing and unlisting your phone number won't stop Team Rooted from ez'ing you...
Education: Casselberry Elementary School Lyman High School Seminole County Virtual School
Email Address(s): / [email protected] / [email protected] / [email protected] / [email protected]
Passwords: / ilikepie / ilikepie23 / ilikepie2323
IP Address(s): / 97.100.189.17 - Old (Dynamic) / 72.238.109.76 - Old (Dynamic) / 72.189.157.219 - Old (Dynamic) / 142.196.47.92 - Old (Dynamic) / 67.8.96.84 - Old (Dynamic)
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-SOCIALS-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
Twitter - https://twitter.com/DreamWasTaken 2nd Twitter - https://twitter.com/DreamWasTaken2 Instagram - https://www.instagram.com/dreamwastaken/ YouTube - https://www.youtube.com/c/Dreamm/ Twitch - https://www.twitch.tv/dreamwastaken 2nd YouTube - https://www.youtube.com/channel/UC4dH4hzyiqDdnsywTVscmQA 3rd YouTube - https://www.youtube.com/c/DreamTeamYT Facebook - https://www.facebook.com/DreamWasTaken/ Old YouTube - https://www.youtube.com/useDreamOnPVP/videos Old Spigot - https://www.spigotmc.org/resources/authors/dreamonpvp.211614/ Old Twitch - https://www.twitch.tv/DreamOnPvP Old Brawl - https://www.brawl.com/members/24154/ Old Munchy - https://www.munchymc.com/forumsDreamXD/summary Discord: Dream#3827 Snapchat: dreampublic
7MM"""Yb. MMYb. MM Mb7Mb,od8 .gP"Ya ,6"Yb. 7MMpMMMb.pMMMb. MM MM MM' "',M' Yb 8) MM MM MM MM MM ,MP MM 8M"""""" ,pm9MM MM MM MM MM ,dP' MM YM. , 8M MM MM MM MM .JMMmmmdP' .JMML.Mbmmd' `Moo9Yo..JMML JMML JMML.
 gp 
7MM"""Yb. \/7MMM. ,MMF' MM Yb.' MMMb dPMM MM Mb7Mb,od8 .gP"Ya ,6"Yb. 7MMpMMMb.pMMMb. ,pP"Ybd M YM ,M MM ,pW"Wq.7MMpMMMb.pMMMb. MM MM MM' "',M' Yb 8) MM MM MM MM 8I " M Mb M' MM 6W'Wb MM MM MM MM ,MP MM 8M"""""" ,pm9MM MM MM MM YMMMa. M YM.P' MM 8M M8 MM MM MM MM ,dP' MM YM. , 8M MM MM MM MM L. I8 MYM' MM YA. ,A9 MM MM MM .JMMmmmdP' .JMML. Mbmmd'Moo9Yo..JMML JMML JMML. M9mmmP' .JML. ' .JMML.Ybmd9'.JMML JMML JMML.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-GENERAL INFORMATION-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
#############################################################################################
Full Name: Stephanie Schechter Huff (5'9) Age: 49 - February 8th 1971 IRL: https://anonfiles.com/P4l5Qci8p0/dontstickyourdickinmrsforeheadhere_png Job: Senior Recruitment Specialist at Avant Healthcare - Registered Nurse SSN: 261-73-6485 Drivers License ID: H100-797-71-548-0 Voter ID: 107694470 Registered to Vote: 10/11/2000
Address(s): Current / 667 Lamoka Ct, Winter Springs, FL 32708 - Mortgage: https://anonfiles.com/Fdzbtfi9p8/Stephanie_Schechter_Huff_Stuart_Ray_Huff_Mortgage_pdf - Deed: https://anonfiles.com/B813tbi8pa/Stephanie_Schechter_Huff_Stuart_Ray_Huff_Deed_pdf - Mortgage Release (Double Mortgage to pay off the first one): https://anonfiles.com/573etfi3p0/Stephanie_Schechter_Huff_Stuart_Ray_Huff_Mortgage_Release_pdf - Taxes: https://anonfiles.com/r46ft6ibp4/Stephanie_Schechter_Huff_Stuart_Ray_Huff_Taxes_2019_pdf {$4,849.43 (2019)}
Old / 662 San Pablo Ave, Casselberry, FL 32707 Old / 2882 Willow Bay Ter, Casselberry, FL 32707
Phone Number: - +1 (407) 790-8056 -_- Verizon Wireless
Education: Satellite High School (1986-1989) American University - Kogod School of Business (1989-1993) Macquarie University (1993-1994) $$++$$ Get the fuck out of my beautiful immigrant hating country u negroid - Generic Orlando Tech [Nursing] (2009-2010)
Email Address(s): / [email protected] / [email protected] / [email protected] / [email protected] / [email protected] / [email protected] / [email protected] / [email protected]
Passwords: / 232323
IP Address(s): / 97.100.189.17 - Old (Dynamic) / 72.238.109.76 - Old (Dynamic) / 72.189.157.219 - Old (Dynamic) / 142.196.47.92 - Old (Dynamic) / 67.8.96.84 - Old (Dynamic)
Bonus: Car - 2001 Gray Nissan- License Plate: Y14QFM
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-SOCIALS-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
Facebook - https://www.facebook.com/stephanie.s.huff.12 LinkedIn - https://www.linkedin.com/in/stephanie-huff-241b903
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-CREDIT REPORT-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
$399,610 in Debt Moment: https://anonfiles.com/T6F0Bai5p6/Stephanie_Schechter_Huff_Credit_Report_pdf
Wells Fargo Home Loan $378,666 balance Next Payment: $3,176 Estimated Pay Off Date: October 2030
Chrysler Capital Car Loan $19,990 balance Next Payment: $763 Estimated Pay Off Date: August 2022
Wells Fargo Credit Card $884 balance Next Payment: $188 Estimated Pay Off Date: February 2021
Citibank Credit Card $70 balance Next Payment: $71 Estimated Pay Off Date: November 2020
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-GENERAL INFORMATION-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
#############################################################################################
Full Name: Stuart Ray Huff (6'0) Age: 49 - August 20th 1971 IRL: https://anonfiles.com/hb4fD3i8p4/stuart_huff_jpg Job: Senior Software Developer at SunGard Public Sector - Soccer Director at Class Athlete SSN: Read the notes at the end of the dox Drivers License ID: H100-796-71-300-0 Voter ID: 107687982 Registered to Vote: 9/25/2000
Address(s): Current / 667 Lamoka Ct, Winter Springs, FL 32708 - Mortgage: https://anonfiles.com/Fdzbtfi9p8/Stephanie_Schechter_Huff_Stuart_Ray_Huff_Mortgage_pdf - Deed: https://anonfiles.com/B813tbi8pa/Stephanie_Schechter_Huff_Stuart_Ray_Huff_Deed_pdf - Mortgage Release (Double Mortgage to pay off the first one): https://anonfiles.com/573etfi3p0/Stephanie_Schechter_Huff_Stuart_Ray_Huff_Mortgage_Release_pdf - Taxes: https://anonfiles.com/r46ft6ibp4/Stephanie_Schechter_Huff_Stuart_Ray_Huff_Taxes_2019_pdf {$4,849.43 (2019)}
Old / 662 San Pablo Ave, Casselberry, FL 32707 Old / 2882 Willow Bay Ter, Casselberry, FL 32707
Phone Number: - +1 (407) 409-6580 -_- AT&T Wireless
Education: American University [Business] (1989-1993) Macquarie University [Comp-sci Work Study Abroad] (1993) $$++$$ So Dream's parents met studying abroad in Australia. Time for the Coce man to commit honorable suicide - Generic
Email Address(s): / [email protected] / [email protected] / [email protected] / [email protected] / [email protected]
Passwords: / two323
IP Address(s): / 97.100.189.17 - Old (Dynamic) / 72.238.109.76 - Old (Dynamic) / 72.189.157.219 - Old (Dynamic) / 142.196.47.92 - Old (Dynamic) / 67.8.96.84 - Old (Dynamic)
Bonus: Car - 2005 Red Toyota - License Plate: IEK022
0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-SOCIALS-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
LinkedIn - https://www.linkedin.com/in/stuarthuff
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############################################################################################# Ybmmmd'
Dream's parents like fucking - they fuck a lot. Those dirty whores need to convert to Islam.
Consider this a bonus speed round for the rest of our obese friend's family:
Dream's Oldest Sister: Sydney Rei Huff - Age 23 (June 23rd 1997) - 667 Lamoka Ct, Winter Springs, FL 32708 - (321) 279-9308 - Bachelor's of Science - Attended College and University unlike Dream - Registered Nurse - Genuinely impressive experience, educations and qualifications - only one in the family with an IQ above room temp. Notes: Loves fem-domming her little beta soy-boy brother Clayton like muh Onee-chan hentai manga :DDDDD
Dream's Younger Sister: Savannah Rei Huff - Age 14 (September 30th 2006) - 667 Lamoka Ct, Winter Springs, FL 32708 - Attends Lyman High School Notes: Has a massive ego due to her "famous" brother. Here's an IRL to make up for the lack of info (doxing minors is hard and I'm lazy D:): https://anonfiles.com/l9Y9G9icp0/DristaIsActuallyAMister_jpg
Dream's Younger Brother: Coleton Ray Huff - Age 18 (May 30th 2002) - same info, I'm getting bored of this Coleton Graduate OMG!!!!: https://anonfiles.com/RageHai8p8/OMGGUYSICRYANDSHITPANTOMGGGG_jpg Notes: Basic white boy, lost every football game he ever played in Highschool (not a joke) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 0-0-0-0-0-0-0-0-0-0-0-0-0-0-FUCK INTERPOL LET ME TAP DRISTAS FAT ASS-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-
#############################################################################################
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\ _ _ \ _ _ _ _ _ _ - - _ __/ _/ _/ _ /___ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! TL Note: 凸守 is Dekomori, so the 凸 is the "Deko" part. The second character of her name, "守" means "keeper", like a groundskeeper. Here, they combine "penis" with "守", resulting in "cock keeper."
Well, this dox has been fun. We'd say "don't bother changing your shit", but if you do. It makes us look like bigger hacky men for finding the new info. So please do, I need clout D:
Clayton, tone down your ego and stop acting like an ass-clown. Also, you should probably give your parents some of that YT money to help pay off their crippling debt lmao. Contact us via our provided email(s) if you'd like this to stop.
Your mothers SSN and credit report have been provided as proof that we have access to all of your information. If you do not comply in due time, we will be releasing the rest of the information.
$$ TEAM ROOTED SOCIALS $$
-- Email(s) -- [email protected] - Preferred Email [email protected] - Backup Email [email protected] - Secondary Backup Email
-- Twitter -- @team_rooted
submitted by TeamRooted to u/TeamRooted [link] [comments]


2020.10.29 23:43 cakesherbet786 Ismaili Dating: Presenting Cake Meets Sherbet (CMS)

Ya Ali Madad! We know dating in the Ismaili community is tricky waters. But now more than ever, we as the founders of Cake Meets Sherbet have realized how important it is to connect people. Nothing makes us happier to hear the buzz around Cake Meets Sherbet and that people are connecting. Cake Meets Sherbet (CMS) is the leading Ismaili matchmaking platform that connects single Ismailis 18 and older all around the world. It was founded by two Ismaili millennial females based in Houston, TX. Currently, we have over 1000 users primarily from the US and Canada. We are also expanding to the UK, India, and Pakistan among other countries.
HOW IT WORKS:
Sign-ups occur monthly; each month you receive 2-4 matches. Our survey opens the 1st of every month at 9 CT and closes on the 10th.
Beyond our survey, we also have events such as Faloodating, a virtual speed dating session for Ismailis to connect and mingle. For our LGBTQIA+ Ismaili siblings to connect and mingle, we have Queer Connect.
submitted by cakesherbet786 to ismailis [link] [comments]


2020.10.29 17:54 xxxAmberLeexxx Contest speeding ticket online.

I’m making this post to share my experience with the Connecticuts online traffic violation / complaint ticket online system.
About a month ago I ended up getting a speeding ticket in Burlington for doing 52 in a 30. (Speed trap right off farmington Ave where the speed limit is 45 then drops to 30 on Stratford Ave.) The officer gave me a speeding infraction and I just shoved it in my center consul and completely forgot about it. When my significant other gratuitously reminded me of it by asking me, “Have you sent the ticket in yet?” I panicked and realized it was due that day. Reading the tickets envelope, I saw I could contest online. After entering in the web address given, I ended up Googling “ct plead not guilty to traffic ticket online” in order to actually get to the direct link. The website on that is located on the infractions envelope doesn’t give you direct access to where you can contest your ticket. Anyhow, I filled in my information, plead not guilty and sent it in, all in less than 3 minuets. I did not have to pay anything for the submission, it was completely free and they send you an email verification. (Which does take a few hours to receive via email.) after submission, the web site gives you an additional two weeks to add any information, statements, documents and or pictures to your no guilty plea after the initial submission date you were given on your hard copy of the ticket. (Basically it lets you add information during the time that it would normally take for the hard copy of the ticket to be mailed in, processed, and actually received by the prosecutor for review.) As the end date for any additional submissions of information starts to approach, you will receive an email reminder from the branch to remind you that their are only so many more days to add anything at all to your submission.
When the final date comes all of the information gets reviewed and the following business day the prosecutor will send you an offer of which you can accept or deny the offer by a certain date. If you reject the offer, fail to make the payment(s), fees, or fines agreed upon in the offer and or do not respond to the offer by the given date, it is then transferred to the court system with your original charges and you will be notified of your court date in the mail.
In my case I was given the option to make a charitable donation that would lead into a nolle prosequi as a disposition of the case. I didn’t submit any extra information, i only submitted my not guilty plea, I didn’t have to pay anything expect the charitable donation after the prosecutor made me an offer, I didn’t have to talk to anyone in person or on the phone, I did not have go anywhere or mail anything in. It was the easiest system I have ever used and would gladly use it again. Has anyone else has any experience using the online system?
submitted by xxxAmberLeexxx to Connecticut [link] [comments]


2020.10.26 21:45 NotABotaboutIt Hurricane Zeta

Zeta is currently strengthening as a Category 2 Hurricane before it makes landfall in the US.

A note on the name: When we go past 21 named hurricanes in a season, we switch to the Greek alphabet. It is 21 because in the English alphabet name list we do not use Q, U, X, Y and Z. This has only happened once before, in 2005. Here's the Greek alphabet, for reference: Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Theta, Iota, Kappa, Lambda, Mu, Nu, Xi, Omicron Persei 8 , Pi, Rho, Sigma, Tau, Upsilon, Phi, Chi, Psi, Omega. You can learn more about hurricane names here.
 
 
Please look to local news, local weather, and local and state emergency management agencies to find out more about how you may be affected, if you need to evacuate, and steps on getting prepared. Please everyone stay safe.
 
U Forecasts, Predictions, and Watches/Warnings
 
Tulsa Preparedness & Planning
College students should check out their university's emergency alert system - if you're not signed up to get notices, you should!
Useful links on: hurricane preparedness, emergency kits, emergency supplies for your car.
 
Louisburg Other things worth thinking about or getting:
  • General: A cooler. Fun/mental health stuff - books, games, etc. Cash. Weather radio and batteries. Flashlights > candles. Backup cell phone, laptop, or other batteries. Extra water. Hand sanitizer. Comfort items (a toddler's blankie, the puppy's favorite toy, your grandpa's watch you can't imagine losing).
  • Specialized: Transportation and assistive devices (think especially about children, pets, the elderly, people with disabilities).
  • Cars: Gas. Window breakeseatbelt cutter.
 
Gattaca Florida Safety:
  • Check your smoke detector and carbon monoxide detector batteries!
  • Watch out for downed power lines. Never assume it is dead. Avoid it.
  • Assume floodwaters are deeper than they look. Turn around, don't drown.
  • Learn your flood and evacuation zones!
  • Food safety from the FDA and USDA.
  • If your home floods and you need to go up, head for the roof. Keep an ax in your attic to get out that way if you need it.
  • Be aware of potential 911 delays.
  • Evacuate! If you can, check on people you know to see if they need help evacuating if you can offer it or put them in touch with someone who can.
 
Hertfordshire Documentation:
  • Bring it with you.
  • Store it in a plastic bag to they are together and stay dry.
  • House deed/rental agreement/lease.
  • Insurance information (home, car, renters, medical, flood).
  • Identification (ID card/driver's license, passport, Social Security card, marriage/birth certificates).
  • Take photographs of your home before you evacuate and when you return. Good documentation of the damage may help if you need to file an aid or insurance claim.
 
For long-term preparedness, check out CERT training information.
 
Holland Evacuation
College Information
We'll be updating this list as we get information.
 
/CFB Ball Louisiana
University or College Status Source
LSU CLOSED 10/28/2020 1400 CT
Southern *CLOSED 10/27/2020 1400 CT
Southeastern Louisiana Closed 10/28/2020 1400CT
Tulane CLOSED 10/282020 1400 CT
New Orleans Online Classes for Wed (10/28) - Shelter in Place 10/27/2020 2200 CT
Nicholls State CLOSED 10/28/2020 1400 CT
Loyola University New Orleans CLOSED 10/27/2020 2200 CT
Louisiana Lafayette Monitoring 10/27/20 1341 CT
Xavier University Louisiana CLOSED 10/28/2020 1400 CT
New Orleans Baptist Theological Seminary CLOSED 10/27/2020 2200 CT
Franciscan Missionaries of Our Lady University CLOSED 10/28/2020 1400 CT
Dillard University CLOSED 10/28/2020 1400 CT
Holy Cross New Orleans Classes Cancelled Wed (10/28)- Shelter In Place 10/27/2020 2200 CT
Southern University New Orleans CLOSED 10/28/2020 1400 CT
Baton Rouge CC CLOSED 10/28/2020 1400 CT
Northshore TCC Online Instruction Through Thurs (10/29) 10/28/2020 1400 CT
Fletcher TCC CLOSED 10/28/2020 1400 CT
Delgado CC CLOSED 10/28/2020 1400 CT
Nunez CC Online Instruction Wed (10/28) 10/27/20 2200 CT
River Parishes CC Online Instruction Wed (10/28) 10/27/20 2200 CT
South Louisiana CC Monitoring 10/27/20 2200 CT
/CFB Ball Mississippi
University or College Status Source
Southern Miss CLOSED 10/28/2020 1400 CT
William Carey Campuses Closing Throughout Wed (10/28) 10/28/20 1400 CT
Mississippi Gulf Coast CC CLOSED - Limited Operations 10/28/20 1400 CT
Pearl River CC CLOSED 10/28/20 1400 CT
/CFB Ball Alabama
University or College Status Source
South Alabama Online Classes. Limited Operations. All activities Cancelled Thursday 10/28/20 1400 CT
University of Mobile Online Classes - limited operations 10/28/20 1400 CT
Spring Hill College CLOSED - Limited Operations 10/28/20 1400 CT
Bishop State CC CLOSED 10/28/20 1400 CT
/CFB Ball Other States
University or College Status Source
West Florida CLOSED 10/28/20 1400 CT
Gulf Coast State College (FL) Monitoring 10/27/20 2200 CT
 
Touchdown Game Information Penalty Flag
We'll be updating this list as we get information.
This list includes all games played with teams in affected states. Many may not be affected, but given the ripple effects of things like travel and the particular complications of scheduling this season, we've listed them all here for reference.
Date Time (ET) Home Team Away Team Game Location Update
10/29 7:30pm Georgia Southern South Alabama Statesboro, GA
10/31 12pm Tulane Temple New Orleans, LA
10/31 4:30 pm Auburn LSU Auburn, AL
10/31 8 pm Texas State Louisiana San Marcos, TX
 
Learn More
submitted by NotABotaboutIt to CFB [link] [comments]


2020.10.26 03:06 firepant2000 Every Final Fantasy Tactics Lore, Mechanic, and Story. *Warning Spoilers*

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Press (Control + F) It helps!
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JP = Released in Japan
NA = Released In North America
WW = World Wide
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Main Source:
gamicus.gamepedia
Wikipedia
Fandom
Other Source (you guys)
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Main Franchise *Warning Spoilers\*
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Final Fantasy Tactics (1997 JP) (1998 NA)
Square Soft hired Yasumi Matsuno. Before quitting, Yasumi Matsuno used to work on the Ogre Battle and Ogre Tactics with Quest Corporation at first. After moving to Square Soft he directed a strategy game called Final Fantasy Tactics. From this moment forward, this game was so successful. That it brought several extensions and spin-offs into this series. You can select twenty Jobs selections to help strategize your game. The jobs are Squire, Knight, Archer, Monk, Thief, Geomancer, Dragoon (Lancer), Samurai, Ninja, Dancer, Chemist, White Mage (Priest), Black Mage (Wizard), Mystic (Oracle), Time Mage, Orator (Mediator), Summoner, Bard, Arithmetician (Calculator), and Mime. The battles system is fought on a map divided into a grid in which units can move. The order of units' terms is determined by an "Active-Time" like system, and actions can only be executed within a range of the units' position, which later is called turn-based system or turn-based strategy(TBS) or turn-based tactical. Units each have a job class that provides the abilities, but they can also equip abilities from other jobs they have leveled up or mastered. a unit may act when it's CT (Charge Time) reaches 100. Charge time is increased once every CT unit (a measure of time in battles) by an amount equal to the unit's speed statistic. When CT reaches 100 or greater, the unit may act. During the battle, whenever a unit performs an action successfully, it gains Experience Points (EXP) and Job Points (JP).
The Game’s Directed by Yasumi Matsuno
The Music Composed by Hitoshi Sakimoto and Masaharu Iwata.
The game is set in Ivalice, a unified kingdom of seven territories, which is caught in the middle of the War of the Lions fought between two opposing factions vying for rule of the kingdom. The story focuses on Ramza Beoulve, a member of the respected House Beoulve, who finds himself caught amid the war and later uncovers the truth behind a sinister plot behind it.
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Final Fantasy Tactics Advance (2003)
After the first successful Final Fantasy Tactics. They decided to make another spin-off version called Final Fantasy Tactics Advance. Similar to the first Tactics game. Like the original, the player is free to put together a group of fighters known as a "clan" and control their actions over grid-like battlefields. For the most part, players are free to decide the party's classes, abilities, and statistics. There are 34 jobs in the system. There is a “law system” where it judges where you move and attack. If you break the law, it gives you a penalty except for Jagds who are outlaws who could bypass the judge rule. If you somehow break the judges' law you'll get a red and yellow card. Once you get a lot of penalties you could be imprisoned. The Law and Anti-law Cards are a way to change the law and help you gain an advantage over your opponent and benefit yourself in the process.
Usually, the source I give and gameplay online walkthrough helps you in this game.
They Added five race:
Famfrit, the Totema of the “moogles”.
Ultima, the Totema of the “nu mou”.
Adrammelech, the Totema of the “bangaa”.
Exodus, the Totema of the “viera”.
Mateus, the Totema of the “humans”.
There are a total of 34 jobs but each is divided through the race.
This picture shows the job tree as there Secondary option:

https://preview.redd.it/zu391xdpjcv51.png?width=1442&format=png&auto=webp&s=3bdef0e4ebabd41032019024b822f389185ef80f
The Game’s Directed by Yuichi Murasawa
The Music Composed by Hitoshi Sakimoto, Kaori Ohkoshi, Ayako Saso, and Nobuo Uematsu
The game's story centers on four children; Marche, Mewt, Ritz, and Doned, who live in a small town named St. Ivalice. The children are transported to a realm of the same name as their town, "Ivalice", after discovering an ancient magical book. The story then focuses on the exploits of Marche as he attempts to return to the real world while facing opposition from those around him.
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Final Fantasy XII: Revenant Wings (2007)
This game isn’t like the other tactics games because it was for Final Fantasy XII(12). But the fan base and developer didn’t want this to be a sequel to either Final Fantasy Tactics or Final Fantasy XII, so they decided to make the game because I don’t really know why exactly some executives just push this to releases. Which later on you’ll see why this was added to the timeline of Tactics because “Final Fantasy Tactics A2”. A trailer showed up in Tokyo Game Show 2007 and Final Fantasy Tactics A2 was released seven months later after this one was released. This game mostly used a Nintendo DS stylus to move and attack the units. Quickenings are similar to Limit break. Fun Fact: Did you know that Final Fantasy XII uses the same species and place named Ivalice from Final Fantasy Tactics Advance and Final Fantasy Tactics. I heard in Final Fantasy XIV Stormblood there is a place named Ivalice.
The Game’s Directed by Motomu Toriyama
The Music Composed by Hitoshi Sakimoto and Kenichiro Fukui
One year after the events of Final Fantasy XII, the protagonist Vaan is a sky pirate, possessing his own airship. Though the journey starts on the Glabados Ruins, most of it is set on the Sky Continent of Lemurés. The floating continent was only recently discovered, and thus its areas are new to Vaan and his sky pirating friend. The team returns to mainland Ivalice to investigate both new and familiar locations.
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Final Fantasy Tactics: The War of the Lions (2007)
The War of the Lions is the second announced game in the "Ivalice Alliance" campaign, promotion of video games set in the Ivalice fictional world. This game is a remake of the 1997 original Final Fantasy Tactics. Multiplayer is a mode in which two players can choose to play together using Ad Hoc Mode. The two modes of play available to the player are Melee and Rendezvous. Multiplayer is the only way players can obtain exclusive equipment like Onion equipment. The mobile version has no multiplayer option. They added the Orion Knights and Dark Knight into the game. Other cameo characters like Cloud, Luso, and Balthier.
The Music Composed by Hitoshi Sakimoto and Masaharu Iwata
The game revolves around the War of the Lions, a conflict occurring due to the death of the Ivalician monarch, King Ondoria. The heir to the throne, Prince Orinus, is but an infant - a regent must therefore be selected to rule in the prince's stead. Loyalists of the crown choose Duke Large as their candidate to serve in conjunction with the power-hungry Queen Louveria, while the nobles' council backs Duke Goltanna and the ascension of Princess Ovelia. Each of these men served as distinguished generals in the Fifty Years' War under the banner of the White Lion and Black Lion respectively.
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Final Fantasy Tactics A2: Grimoire of the Rift (JP 2007) (WW 2008)
Final Fantasy Tactics Advance (2003) is not the sequel of Final Fantasy Tactics (1997 JP). Final Fantasy Tactics A2: Grimoire of the Rift (JP 2007) (WW 2008) is the sequel of Final Fantasy Tactics Advance (2003). I just want to point it out without any confusion. This Game is only available on Nintendo DS. It was very similar to other Final Fantasy Tactics games. This game originally was for the Gameboy but was delayed till 2006 where they announced the game would be released in Nintendo DS, and later in 2007 Tokyo Game Show was announced released date on October 25, 2007. There are Laws, Jobs, and Good old classic tactics.
There are seven races with Fifty-one jobs divided among the races.
This picture below shows all the Jobs secondary and third option:

https://preview.redd.it/gys2d7qljcv51.png?width=600&format=png&auto=webp&s=1d2ef623a493031b568210e9ba03a906e654fa9e
The Game’s Directed by Yuichi Murasawa
The Music Composed by Hitoshi Sakimoto and Masaharu Iwata
The game takes place in a region of Ivalice called Jylland. Jylland stretches across two continents: Loar Continent in the west, and Ordalia Continent in the east. The land is governed by a set of Laws thought to be devised centuries ago by Archduke Beaudonis, but in truth devised by his high mage, Lezaford. Jylland uses a 240-day calendar divided according to the seasons; each season spans three months, and each month spans 20 days. This region is populated by eight known races: hume, bangaa, nu mou, moogle, viera, seeq, gria, and revgaji.
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War of the Visions: Final Fantasy Brave Exvius (JP 2019) (WW 2020) (Still In Progress)
This game Is only for iOS. I would say personally they went all out with this game ever since the Final Fantasy Brave Exvius was released on iOS. Both were very successful, and they are from the same universe. It is about a faction war where you play a protagonist named Mont Leonis. You chose six playable characters and three optional jobs. Esper is the term for summons. Later updates would be added like multiplayer and duels. The units can be controlled to move, attack, cast spells, and use skills. Turn order is determined by the CT of the unit on the map. The gameplay is reminiscent of Final Fantasy Tactics as it features a similar death system wherein after 3 turns, the deceased character turns into a crystal, although in this game it does not cause said unit to be permanently removed from the player's roster but rather just removes them from the battle. Units come in different rarities Normal (N), Rare (R), Super Rare (SR), Mega Rare (MR), and Ultra Rare (UR), which have growing power but the inversely proportional rate of acquisition, that is to say, the rarer the unit, the more difficult it is to acquire. Players can also summon Espers (which also include traditional Final Fantasy monsters like Cactuars, Bombs, along with more classic ones like Ifrit or Shiva) or Vision Cards, both of which can be equipped and enhanced in their respective ways, and are also subject to the rarity system. Units have HP, TP, and AP values. It’s free to play.
The Music Composed by Noriyasu Agematsu
War of the Visions takes place an untold number of years prior to Brave Exvius when in the region of Ardra, war breaks out between its five states. This conflict becomes part of the history of Lapis and is recorded as the War of the Visions.
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submitted by firepant2000 to SquareEnix [link] [comments]